Primal Calling (3.5e Epic Spell)

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Author: Sulacu (talk)
Date Created: November 24th, 2007
Status: Complete
Editing: Clarity edits only please
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Primal Calling
Conjuration (Summoning)
Spellcraft DC: 95
Casting time: 1 round
Range: 75 ft.
Effect: One summoned creature
Duration: 5 minutes (D)
Saving Throw: None
Spell Resistance: No
To Develop: 900,000 gp; 18 days; 36,000 XP; Seed: Summon (DC 14); Factors: Increase CR by 33 (+66 DC), increase duration by 150% (+3 DC), decrease cast time to 1 round (+18 DC); Mitigating Factors: Ad Hoc: Summon elemental (-6 DC because screw paying more for summoning a type that is generally less powerful and just as extraplanar).

Calls forth one primal elemental of either the Air, Earth, Fire or Water variety. The caster chooses the element in question when the spell is being cast. When used as such, the spell gains the proper elemental descriptor.



Back to Main Page3.5e HomebrewClass Ability ComponentsEpic Spells, Seeds, and Powers

AuthorSulacu +
Identifier3.5e Epic Spell +
RatingUndiscussed +
SchoolConjuration +
Spellcraft DC95 +
SubschoolSummoning +
SummaryYou call forth a primal elemental of the element of your choice. +
TitlePrimal Calling +