Difference between revisions of "Primal Enchanter (3.5e Feat)"

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<onlyinclude>{{3.5e Feat
 
<onlyinclude>{{3.5e Feat
|name=Primal enchanted
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|name=Primal Enchanter
 
|types=
 
|types=
 
|summary=Allows you to tap into the primal matter controlling creatures, enchanting even those without a mind.
 
|summary=Allows you to tap into the primal matter controlling creatures, enchanting even those without a mind.
|benefit=Spells you cast with the [Mind-Affecting] descriptor function even on creatures who would normally be immune to them such as the undead, constructs, plants, or the like.
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|fluff=By understanding the mysteries of the universe, you have unlocked your power to affect not only minds, but the primal force powering creatures. Expending extra effort when casting by calling upon the deepest sources of the multiverse you can affect things such as the arcane programming of constructs or the negative energy conduit that allows undead to function.
|fluff=By understanding the mysteries of the universe, you have unlocked your power to affect not only minds, but the primal force powering creatures, such as the arcane programming of constructs or the negative energy conduit that allows undead to function.
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|benefit=If you lengthen the casting time of a spell that has the [Mind-Affecting] descriptor, the spell functions even on creatures who would normally be immune to them such as the undead, constructs, plants, or the like. Spells that require a standard action now require a full-round action, spells that require full-round actions now have a one-round casting time, and spells that take one round or longer have their casting time doubled. The casting time of spells that require swift or immediate actions is unchanged.
|special=This does not bypass the [[SRD:Mind Blank|Mind Blank]] spell or any similar effect.
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|special=This does not bypass the [[SRD:Mind Blank|Mind Blank]] spell or any other effect that can be dispelled.
 
}}</onlyinclude>
 
}}</onlyinclude>
  

Revision as of 19:30, 20 January 2013

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Author: Ghostwheel (talk)
Date Created: January 19, 2013
Status: Complete
Editing: Clarity edits only please
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Primal Enchanter [General] By understanding the mysteries of the universe, you have unlocked your power to affect not only minds, but the primal force powering creatures. Expending extra effort when casting by calling upon the deepest sources of the multiverse you can affect things such as the arcane programming of constructs or the negative energy conduit that allows undead to function.Benefit: If you lengthen the casting time of a spell that has the [Mind-Affecting] descriptor, the spell functions even on creatures who would normally be immune to them such as the undead, constructs, plants, or the like. Spells that require a standard action now require a full-round action, spells that require full-round actions now have a one-round casting time, and spells that take one round or longer have their casting time doubled. The casting time of spells that require swift or immediate actions is unchanged. Special: This does not bypass the Mind Blank spell or any other effect that can be dispelled.



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Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryAllows you to tap into the primal matter controlling creatures, enchanting even those without a mind. +
TitlePrimal Enchanter +
TypeGeneral +