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Program (3.5e Skill)

Bot (3.5e Subtype)

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Author: Franken Kesey (talk)
Date Created: 4/18/2011
Status: Fin
Editing: Clarity edits only please
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Program (Int; Trained Only)Edit

A skill that involves working with computers and creatures with the Bot subtype. It allows the activation, operating, and reprogramming of these objects and creatures.

You are capable of hacking into machines you are not authorized to use correctly, though you must have access (physically or electronically) to some way of manipulating the bot in question.

CheckEdit
Complexity Example Time to Alter Programming DC
Manual Operation As bot trait 25
Set Firewall Prevent unauthorized access. Would-be hackers must meet or beat your Program DC (a standard action) in order to hack into a machine. 1d4 minutes Variable
Use Simple Machine CD Player, well-documented control panel 1d4 minutes 5
Use Average Machine Computer OS, undocumented commands on standard keyboard 1d4x10 minutes 10
Use Complex Machine Programming in machine language, unmarked or unusual control panel 1d4 hours 20
Action or Effect DC Change
Aided −5
Obtained Relevant Personal Information for Hacking (Phone numbers, family members, etc) −1 to −10
Alter Programming on Machine +10
Hacking into machine without authorization +20
Reduce programming time by one step (down to 1d4 rounds past Simple) +20
Unknown Machine +20
SynergyEdit

If you have 5 or more ranks in Knowledge (Xeno) you get a +2 bonus on Program checks.

If you have 5 or more ranks in Program you get a +2 bonus on Knowledge Math & Physics checks related to password breaching.


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