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Property:Special

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Pages using the property "Special"

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A
Acid +You gain Immunity to Acid.  +
Acid, DR +Acid damage from your spell-like abilities ignores acid resistance and deals half damage to creatures normally immune to acid.  +
Air +Elemental: Your Fly speed improves by one maneuverability class and 10'. If already perfect, it improves by 20'. Fiend: You gain the (Air) Subtype and the above ability. If you have no Fly speed, you instead gain a Fly speed of 15' (Good).  +
Arctic +Your spell-like abilities with the [Cold] descriptor leave a frozen slick over all surfaces in their areas or touched by their Effects. This slick functions as a ''[[SRD:Grease|Grease]]'' spell, and lasts for two rounds.  +
Atlatl +true  +
Aurak +As an attack action, you can fire an energy [[SRD:Ray|ray]] from your hand that deals 1d8+your [[SRD:Charisma|Charisma]] modifier points of force damage. This is a [[SRD:Special_Abilities_Overview#Supernatural|supernatural]] ranged [[SRD:Armor_Class#Touch_Attacks|touch attack]] that can be used at will and has a range of 60 ft. When using the ''disguise self'' spell like ability from this Sphere, the ray appears to be a weapon appropriate to the form you are disguised as. If you have this Sphere at Advanced access you can fire two such rays (one from each hand) as a full attack.  +
B
Blood +Stanch – You gain fast healing equal to your level, which can heal you up to a maximum of half your total hit points. In addition, when reduced to below zero hit points, you automatically stabilize and are not at risk of dying of blood loss.  +
Bola +true  +
Bone +Any creature of 10 HD or less killed by one of your spell-like abilities rises as a zombie under your control, with no control limits.  +
Bone, DR +You can [[SRD:Turn_or_Rebuke_Undead#Evil_Clerics_and_Undead|rebuke]] corporeal undead as a [[SRD:Cleric|cleric]] of your character level.  +
Book of Elements (3.5e Sourcebook)/Elementals of Style/Full Spheres +Elemental: Your Fly speed improves by one maneuverability class and 10'. If already perfect, it improves by 20'. Fiend: You gain the (Air) Subtype and the above ability. If you have no Fly speed, you instead gain a Fly speed of 15' (Good).  +, Your spell-like abilities with the [Cold] descriptor leave a frozen slick over all surfaces in their areas or touched by their Effects. This slick functions as a ''[[SRD:Grease|Grease]]'' spell, and lasts for two rounds.  +, You gain a bonus [Item Creation] feat.  +,
Brutality +You deal +5 damage (not ability damage or drain) with any spell-like ability, as well as with bludgeoning or slashing weapons. Additionally, you get a +3 competence bonus on Intimidate checks as long as you wield a bludgeoning or slashing weapon.  +
Brutality +When taking this sphere, you're considered to have a +5 bonus to BAB to determine the bonuses you get from [Combat] feats.  +
Bubbles +Three times per day, you may use the Sculpt Spell metamagic on any spell-like ability you can use, but only if you do not use the cone option of this metamagic feat.  +
C
Caestus +true  +
Carnage +All of your damaging spell-like abilities do vile damage.  +
Cat +You can speak with all feline creatures as though you shared a language. See the ''[[SRD:Speak with Animals|speak with animals]]'' spell description.  +
Clouds +You see through clouds, dust, fog, gas and smoke (whether naturally occurring or created through magic) as if they were clear air.  +
Cold +You gain the [Cold] Subtype.  +
Corruption +You gain immunity to disease.  +
Creation +You gain a bonus [Item Creation] feat.  +
Light Repeating Crossbow +true  +
D
Death +You are immune to any magical death effect. You are also healed by negative energy like an undead creature (this does not interfere with any existing ability to be healed by positive energy).  +
Diplomacy +When taking this sphere, you gain the ability to make rushed Diplomacy checks at no penalty.  +
Dominion +Once per month, you may make one of these effects permanent.  +
Dragon +You can use ''[[SRD:Detect Magic|detect magic]]'' at will. This effect also detects mundane wealth as if it was a magic item with a caster level of 1 per 1,000 GP.  +
Dust +Your area spell-like abilities may, at your option, stir up a stinging dust cloud, inflicting a -2 penalty to Perception checks and a -1 penalty to attack rolls for one minute to any creature that does not successfully save against the spell. The cloud lasts one round, and its effects last one minute after the affected creature takes its last increase.  +
E
Electricity +Whenever you deal electricity damage, it ignores a number of points of electric resistance up to your caster level.  +
Electricity +You gain Immunity to Electricity.  +
Electricity, DR +You are constantly under the effect of a [[Detect_Voltage_(3.5e_Spell)|''detect voltage'']] spell and may use [[SRD:Shocking_Grasp|''shocking grasp'']] as a spell-like ability at will (caster level equals character level.)  +
Electricity, NW +You gain Immunity to Electricity.  +
Ether +Your equipment all gains the ''Ghost Touch'' property for as long as you carry it.  +
F
Fire +You gain the [Fire] subtype.  +
Force +You gain the feat [[Telekinesis (3.5e Feat)|Telekinesis]]  +
Frostbite +Any creature taking cold damage from your spell-like abilities is frostbitten (treat as fatigued, which is removed when the damage is healed). If you have It's Cold Outside, you may use those frostbite rules if you want.  +
G
Gaff / Hook +true  +
Gravity +You gain [[Hover (3.5e Creature Ability)|hover]] ability with perfect maneuverability.  +
Gravity, DR +You automatically succeed on Wisdom checks to change direction in [[SRD:About_Planes|subjective directional gravity]], and ignore any/all penalties from light and/or heavy gravity (you still benefit from bonuses).  +
H
Harpoon +true  +
Hellfire +Whenever you deal fire damage, half the damage is converted to Hellfire damage. This damage still benefits from any effects from feats and other abilities which affect fire damage.  +
Heresy +Gain immunity to the Destroyed result of Turning and the Commanded result of Rebuking.  +
Hoopak +true  +
Horizon +You gain the ability to, once a day, use one of the [[SRD:Creature Spells and Powers|spell-like abilities]] granted by this sphere as an [[SRD:Special Abilities Overview#Extraordinary|extraordinary]] ability.  +
I
Illusion +You can use ''[[SRD:Ventriloquism|ventriloquism]]'' and ''[[SRD:Ghost Sound|ghost sound]]'' at will.  +
J
Justice +Once per day, you can make a Smite attack against an opponent who attacked you or an ally within the last minute. This attack gains a bonus to hit equal to your HD.  +
L
Lance +true  +
Lucerne +true  +
Luck +You gain a bonus [[Luck_(3.5e_Feat_Type)|[Luck] feat]].  +
Luigifan18/Super Smash Blast +SearchByProperty/Subtype/Water  +, SearchByProperty/Subtype/Cold  +
M
Magma +You are immune to damage caused by exposure to or immersion in [[SRD:Environment#Lava_Effects|lava or magma]] (including that generated by the [[SRD:Special_Abilities_Overview#Spell-Like|spell-like abilities]] from this [[Tome_of_Fiends_(3.5e_Sourcebook)/Spheres_and_Feats#Fiendish_Spheres|Sphere]]), and can move through it with no penalty as if benefiting from ''[[SRD:Freedom_of_Movement|freedom of movement]]'' (this does not give any of the other bonuses of that spell). You are not at risk of [[SRD:Environment#Drowning|drowning]] from being immersed in lava or magma.  +
Magnetism +You always know which direction is north and can climb metal surfaces as if you were under the effect of ''[[SRD:Spider_Climb|spider climb]]''. These are both supernatural abilities.  +
Mancatcher +true  +
Metal +You may burrow through metal using any existing Burrow speed.  +
Metal, DR +For each and every effect where it matters, you may decide if you and/or your equipment count as metallic or not.  +
N
Net +true  +
O
Oracle +Roll all chances for every divination you cast to work or backfire twice, and take the more advantageous result.  +
P
Permafrost +Three times per day, whenever you cast a spell or spell-like ability with the [Cold] descriptor, you may apply the Extend Spell metamagic feat to it for free.  +
Plant +You gain the Druid's Wilderness Stride ability.  +
Plant, NW +You can speak with plants as if under the effect of ''[[SRD:Speak with Plants|speak with plants]]''.  +
Plasma +Fire damage from your spell-like abilities ignores hardness and deals full damage to objects. Any of your damaging spell-like abilities with the [Light] descriptor count as dealing fire damage when beneficial.  +
Psionics +You can use ''[[SRD:Feather Fall|feather fall]]'' at will as a spell-like ability. This takes the same action that a ''[[SRD:Feather Fall|feather fall]]'' spell does, and counts as Psionics.  +
Pyre +Fire damage from your spell-like abilities bypasses Fire Resistance, but not Immunity to Fire.  +
Q
Quicksand +You can walk and stand on soft or sticky ground, even quicksand, as if it was firm. You still can't normally walk on water.  +
R
Radiance +You can cast [[SRD:Light|''Light'']] as a swift action at will, and gain resistance to damage from [Light] sources equal to your character level. This resistance is subtracted from each source of such damage you take, to a minimum of zero.  +
Roots +You can heal yourself by one hit point per spell-like ability this Sphere has granted you as a standard action as long as you are in either light as bright as natural sunlight or standing on earth (or, stone if you can burrow into it).  +
Rope Dart +true  +
S
Sacred Treasure Lostvayne +true  +
Sand +You are immune to desiccation damage, and gain the earth subtype, as well as a burrow speed of 30ft in sand, ash, dust, cinders, or loose soil.  +
Double-Bladed Scimitar +true  +
Scythe +true  +
Seduction +You gain a +2 bonus to Bluff, Diplomacy, and Sense Motive.  +
Shadow +You can see in any kind of darkness, even magical darkness, out to 60', or 30' more than you normally could, whichever is more.  +
Shotel +true  +
Sleep +You can [[SRD:Coup de Grace|Coup de Grace]] a sleeping foe as an attack action.  +
Smoke +Any [Fire] spell-like ability you cast that affects an area may, at your option, produce a smoke cloud that provides concealment to any creature more than 5' away through it, and total concealment to any creature more than 10' away through it. This smoke cloud lasts for one round per caster level and fills the entire area.  +
Sonics +You are immune to the deafened condition and may use [[SRD:Ghost_Sound|''ghost sound'']] and [[SRD:Ventriloquism|''ventriloquism'']] as spell-like abilities at will (caster level equals character level.)  +
Hooked Shortspear +true  +
Spiked Caestus +true  +
Starspawn +You gain any 2 abberant feats of your choice  +
Stone +You gain the Tremorsense ability, allowing you to detect and target anything touching the ground within 60 feet of yourself.  +
T
Telepathy +Gain the telepathy special quality. If you already have this special quality, or later gain it from another source, then you gain Detect Thoughts as an at-will spell like ability.  +
Terror +Gain Intimidate as a class skill, and may make an Intimidate check to Demoralize Opponent as a free action once a round.  +
Time +You do not age and are immune to magical aging. You are also immune to damage from [[SRD:Quintessence|quintessence]], [[Entropy_(3.5e_Other)|entropy]] and/or [[Youthdrain_(3.5e_Creature_Ability)|youthdrain]].  +
Tome of Fiends (3.5e Sourcebook)/Spheres and Feats +Any creature of 10 HD or less killed by one of your spell-like abilities rises as a zombie under your control, with no control limits.  +, Three times per day, you may use the Sculpt Spell metamagic on any spell-like ability you can use, but only if you do not use the cone option of this metamagic feat.  +, All of your damaging spell-like abilities do vile damage.  +,
Trickery +You can take 10 on bluff checks. You also gain a +2 bonus to diplomacy and sense motive checks.  +
V
Vacuum +You do not need to breathe.  +
Venom +Gain immunity to poison.  +
Violation +Gain the telepathy special quality. If you already have this special quality, or later gain it from another source, then you gain ''Detect Thoughts'' as an at-will spell like ability.  +
Voracity +Any time one of your spell-like abilities grants negative levels or ability damage/drain to a target, you heal 5 HPs of damage per level or point.  +
W
Water +You gain the (Water) subtype and a Swim speed equal to your base land speed. If you already have those, your Swim speed improves by 10'  +
Weather +You suffer no penalties (such as to Listen, ranged attacks, or ability to make ranged attacks at all) due to weather conditions or wind of any kind.  +
Weather, NW +You can use ''[[SRD:Gust of Wind|gust of wind]]'' at will.  +
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