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Psionic Monk (3.5e Optimized Character Build)

197 bytes added, 20:04, 13 August 2013
Progression
== Introduction ==
[[3e Summary::A basic example of a psionic monk who gets pumped up and punches his enemies to death.]]
== References ==
#Inertial Armor
#Force Screen
#Grip of Iron
#Expansion
#Vigor
#Share Pain
#Force Screen
#Strength of My Enemy
#Claws of the Beast
#Strength of My Enemy
#Hustle
#Psionic Lion's Charge
#Precognition (Offensive)
#Freedom of Movement (Psionic)
#Precognition (Offensive)Grip of Iron
#Perfect Riposte
#Dimension Door (Psionic)
=== Progression ===
'''Race (Templates):''' [[3e Race::Human]]
{| class="zebra d20" style="text-align: left;" {{#vardefine: odd|0}}
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
| 1st || Monk 1 || +0 || +2 || +2 || +2 || Improved Grapple, Jotunbrud , Scorpion's Grasp || AC Bonus, Flurry of Blows, Unarmed Strike ||
|-
| 2nd || Monk 2 || +1 || +3 || +3 || +3 || Monastic Training (Psychic Warrior) || Evasion ||
|-
| 3rd || Monk 2 / Psychic Warrior 1 || +1 || +5 || +3 || +3 || Link PowerPsicrystal Affinity (Resolved), Tashalatora || ||
|-
| 4th || Monk 2 / Psychic Warrior 2 || +2 || +6 || +3 || +3 || Psicrystal Affinity Link Power || ||
|-
| 5th || Monk 2 / Psychic Warrior 3 || +3 || +6 || +4 || +4 || || ||
|-
| 6th || Monk 2 / Psychic Warrior 4 || +4 || +7 || +4 || +4 || Improved Natural Attack (Unarmed Strike) || ||
|-
| 7th || Monk 2 / Psychic Warrior 5 || +4 || +7 || +4 || +4 || Psionic Meditation Practiced Manifester || ||
|-
| 8th || Monk 2 / Psychic Warrior 6 || +5 || +8 || +5 || +5 || || ||
|-
| 9th || Monk 2 / Psychic Warrior 7 || +6 || +8 || +5 || +5 ||Improved Natural Attack (Claws) || ||
|-
| 10th || Monk 2 / Psychic Warrior 8 || +7 || +9 || +5 || +5 || Practiced Manifester Psionic Meditation|| ||
|-
| 11th || Monk 2 / Psychic Warrior 9 || +7 || +9 || +6 || +6 || || ||
|-
| 12th || Monk 2 / Psychic Warrior 10 || +8 || +10 || +6 || +6 || Multiattack || ||
|-
| 13th || Monk 2 / Psychic Warrior 11 || +9 || +10 || +6 || +6 || Overchannel || ||
|-
| 14th || Monk 2 / Psychic Warrior 12 || +10 || +11 || +7 || +7 || || ||
|-
| 15th || Monk 2 / Psychic Warrior 13 || +10 || +11 || +7 || +7 || Expanded Knowledge (Schism) || ||
|-
| 16th || Monk 2 / Psychic Warrior 14 || +11 || +12 || +7 || +7 || Expanded Knowledge (Metamorphosis) || ||
|-
| 17th || Monk 2 / Psychic Warrior 15 || +12 || +12 || +8 || +8 || || ||
|-
| 18th || Monk 2 / Psychic Warrior 16 || +13 || +13 || +8 || +8 || Scorpian's Grasp Snap Kick || ||
|-
| 19th || Monk 2 / Psychic Warrior 16 / Warshaper 1 || +13 || +15 || +8 || +8 || Snap Kick || Morphic Immunities, Morphic Weapons ||
|-
| 20th || [[3e Final Class Progression::Monk 2 / Psychic Warrior 16 / Warshaper 2]] || +14 || +16 || +8 || +8 || || Morphic Body ||
|}
 
Final progression: [[Final Class Progression::Monk 2 / Psychic Warrior 16 / Warshaper 2]]
====Items====
*Strength: 36 (+13) = 16 (Base) + 5 (Level) + 5 (Tome) + 6 (Item) + 4 (Morphic Body)
*Dexterity: 20 (+5) = 14 (Base) + 6 (Item)
*Wisdom: 24 (+67) = 16 (Base) + 6 (Item) + 2 (Tome)
;After using Metamorphosis to turn into a Firbolg (MM2)
*Dexterity: 15 (+2) = 13 (Base) + 6 (Item) - 4 (Expansion)
*Grapple Modifier: +62 = 14 (BAB) + 4 (Size) + 8 (Expansion) + 20 (Strength) + 12 (Grip of Iron) + 4 (Jotunbrud)
*AC: 65 66 = 10 (Base) + 14 (Natural) - 1 (Size) - 2 (Expansion) + 6 7 (Wisdom) + 13 (Inertial Armor) + 8 (Force Screen) + 2 (Dexterity) + 5 (Monk AC bonus) + 5 (Deflection) + 5 (Enhancement to Natural Armor)
*Damage: 16d8+25 (97 on average) = 2d10 (Base) -> 4d8 (Improved Natural Attack) -> 6d8 (Metamorphosis) -> 12d8 (Expansion) -> 16d8 (Morphic Weapons) + 20 (Str) + 5 (Amulet of Mighty Fists)
*Attack Bonus: +41/+41/+41/+41/+36/+31 = 14 (BAB) + 20 (Strength) + 5 (Amulet of Mighty Fists) - 3 (Size) + 7 (Precognition, Offensive) - 2 (Snap Kick)
*Dexterity: 16 (+3) = 14 (Base) + 6 (Item) - 4 (Expansion)
*Grapple Modifier: +66 = 14 (BAB) + 8 (Size) + 8 (Expansion) + 20 (Strength) + 12 (Grip of Iron) + 4 (Jotunbrud)
*AC: 61 62 = 10 (Base) + 10 (Natural) - 2 (Size) - 2 (Expansion) + 6 7 (Wisdom) + 13 (Inertial Armor) + 8 (Force Screen) + 3 (Dexterity) + 5 (Monk AC bonus) + 5 (Deflection) + 5 (Enhancement to Natural Armor)
*Damage: 24d8+25 (133 on average) = 2d10 (Base) -> 4d8 (Improved Natural Attack) -> 8d8 (Metamorphosis) -> 16d8 (Expansion) -> 24d8 (Morphic Weapons) + 20 (Str) + 5 (Amulet of Mighty Fists)
*Attack Bonus: +40/+40/+40/+40/+35/+30 = 14 (BAB) + 20 (Strength) + 5 (Amulet of Mighty Fists) - 4 (Size) + 7 (Precognition, Offensive) - 2 (Snap Kick)
*Buff up
*Charge (Psionic Lion's Charge)
*Grapplepounce if you like, getting into grapples easily through Scorpian's Grasp
*Make extensive use of Link Power with your buffs to buff faster, as well as Hustle to regain your focus and your psicrystal's extra focus
*Share Vigor with your psicrystal and then use Share Pain on it to effectively double the temporary HP from Vigor
*Haste and Greater Mighty Wallop are your friends.
*Fanged Ring (Dragon Magazine #308)will let your natural weapons count as one size larger.*Beast Strike (Dragon Magazine #355) will let you add your Claw damage whenever you make an unarmed strike.
=== Limitations ===
*Psionic Containment will give you an extra psionic focus to use
*Intuitive Attack (BoED) will let you use Wisdom instead of Strength for attack rolls.
*Talented will stop you from taking damage when overchanneling
*Goliaths also work well if you can't access Races of Faerun
*Be a warforged and get a Battlefist Warforged Component (Eberron Campaign Setting)
*An extra level of Psychic Warrior (at the expense of a level of Monk or Warshaper) can get you Mind Blank (Personal) or Steadfast Perception as a power.
 
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