Difference between revisions of "Psychotic Decay (3.5e Spell)"

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The affected creatures suffer from a ''[[SRD:Confusion|confusion]]'' effect, as the spell with the changes shown above.  In addition to increased size, whenever an opponent gets the results of "babble" or "flee" they must succeed on another [[Will]] save or take 1d4 points of [[Wisdom]] damage.  A successful save negates the wisdom damage, but does not cure their confusion.
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The affected creatures suffer from a ''[[SRD:Confusion|confusion]]'' effect, as the spell with the changes shown above.  In addition to increased radius, whenever an opponent gets the results of "babble" or "flee" they must succeed on another [[Will]] save or take 1d4 points of [[Wisdom]] damage.  A successful save negates the wisdom damage, but does not cure their confusion.
  
  

Revision as of 19:47, 20 October 2010

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 4-12-10
Status: Complete
Editing: Clarity edits only please
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Psychotic Decay
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 7
Components: V, S, DF
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: All creatures in a 30-ft. radius burst
Duration: 1 round/level
Saving Throw: Will negates; see text
Spell Resistance: Yes

The affected creatures suffer from a confusion effect, as the spell with the changes shown above. In addition to increased radius, whenever an opponent gets the results of "babble" or "flee" they must succeed on another Will save or take 1d4 points of Wisdom damage. A successful save negates the wisdom damage, but does not cure their confusion.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric

AuthorEiji-kun +
ComponentV +, S + and DF +
DescriptorMind-Affecting +
Identifier3.5e Spell +
LevelCleric 7 +
RangeOther +
RatingUndiscussed +
SchoolEnchantment +
SubschoolCompulsion +
SummaryYou drive the enemies into such confusion that their minds begin to decay from the madness in their brain. +
TitlePsychotic Decay +