Psyguard (3.5e Class)

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Author: Leziad (talk)
Date Created: 3rd July 2016
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A psionic warrior which much like the soulknife make equipment out of psionic energy, although in the psyguard's case she make a fearsome psychic armor.

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"Psionic" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.

Other

Psyguard

The art of shaping one's psionic mind is well known. Both by those who do so inherently like the soulknife or the discipline of metacreativity. A few individuals however work out the ability to shape their will and wear it like an armor, those individuals are the psyguards. Using psionic energy in a more defensive manners require quite a bit of discipline but pay off the form of great survivability and the ability to protect their allies.

Making a Psyguard

A Psyguard is much like a Soulknife, except instead of making a sword out of psionic energy the psyguard make an entire armor. The psyguard is more defenisve than most characters, but possess plenty of firepower to make up for their lower base attack bonus through Augment Armor.

Abilities: A Psyguard is not really dependent on any particular ability score. They usually benefit from a high Constitution and Dexterity for hit point and AC when using lighter armor. It is recommended for a psyguard to have at least one high mental ability score, as a few class feature rely on such.

Races: Any race may be Psyguard, but psionic races tend to become psyguard much more easily.

Alignment: Any.

Starting Gold: As Fighter.

Starting Age: Moderate.

Table: The Psyguard

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +0 +2 Psychic Armor, Psychic Talent
2nd +1 +3 +0 +3 Augment Armor, Specialization
3rd +2 +3 +1 +3 Enhance Armor +1, Power Armor I
4th +3 +4 +1 +4 Augment Armor, Bonus Feat, Quick Don
5th +3 +4 +1 +4 Enhance Armor +2, Unleash Energy
6th +4 +5 +2 +5 Augment Armor, Eternal Mindspring of the Psionic Mind
7th +5 +5 +2 +5 Aegis, Enhance Armor +3, Power Armor II
8th +6/+1 +6 +2 +6 Bonus Feat, Swift Don
9th +6/+1 +6 +3 +6 Enhance Armor +4
10th +7/+2 +7 +3 +7 Augment Armor
11th +8/+3 +7 +3 +7 Enhance Armor +5
12th +9/+4 +8 +4 +8 Bonus Feat, Greater Psychic Armor
13th +9/+4 +8 +4 +8 Enhance Armor +6, Power Armor III
14th +10/+5 +9 +4 +9 Augment Armor, Greater Aegis
15th +11/+6/+1 +9 +5 +9 Enhance Armor +7
16th +12/+7/+2 +10 +5 +10 Bonus Feat, Instantaneous Don
17th +12/+7/+2 +10 +5 +10 Enhance Armor +8
18th +13/+8/+3 +11 +6 +11 Augment Armor, Power Armor IV
19th +14/+9/+4 +11 +6 +11 Enhance Armor +9
20th +15/+10/+5 +12 +6 +12 Bonus Feat, Psymech

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Disable Device (Int), Intimidate (Cha), Jump (Str), Knowledge (Psionic) (Int), Listen (Wis), Profession (Wis), Psicraft (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spot (Wis), Swim (Str), Tumble (Dex), Use Psionic Device (Cha).

Class Features

All of the following are class features of the Psyguard.

Weapon and Armor Proficiency: A psyguard is proficient with all simple and martial weapons as well as all armors and shields (including tower shields).

Psychic Armor (Su): The signature ability of the psyguard is the ability to summon an armor made from her own psionic energy. As a full-round action she may manifest her psychic armor, when she does she must choose from the list below:

Soulskin: Light Armor, Base AC Bonus: +3, Max Dexterity: —, No Armor Check Penalty, Arcane Spell Failure of 5%. The armor bonus of the soulskin psychic armor apply to touch AC.

Ectocarapace: Medium Armor, Base AC Bonus: +6, Max Dexterity: +5, Armor Check Penalty of -2, Arcane Spell Failure of 10%.

Geistplate: Heavy Armor, Base AC Bonus: +9, Max Dexterity: +2, Armor Check Penalty of -6, Arcane Spell Failure of 20%.

No matter her choice her armor always count as psionic and detect as such as well as having the Ghost Touch enhancement for free. Being made of pure psionic energy the armor often take a crystalline look or is made of almost totally transparent light, as a result they do not rust nor do they count as being made of metal or wood. Her armor also come with a pair of gauntlets which count as being made of deep crystal. The psychic armor glow as the light spell and is a color of the psyguard's choosing.

The psyguard may switch freely between psychic armor type as a full-round action, she may also dismiss her armor entirely as a standard action.

Combat Aptitude: A psyguard count her class level as her base attack bonus for the purpose of meeting prerequisites and may use it instead of her base attack bonus when performing combat maneuvers.

Psychic Talent: A psyguard posses both Hidden TalentXPH and Free Psionic Focus as bonus feats. Additionally she count her class level as manifester level for the purpose of meeting prerequisites and determining the manifester level of other psionic classes you have.

Augment Armor: At 2nd, 4th, 6th and each 4 level thereafter, the psyguard choose a single Armor Augment form the Armor Augment List. Armor Augments are supernatural abilities unless noted otherwise and may only be used when the psyguard's psycic armor is manifested.

Specialization: At 2nd level the psyguard must choose her class specialization, selected from the list below:

Blaster: The Psyguard is master of using blasts of pure energy, she add +2 to the DC and +1 damage per level to all her psi-like abilities that deal damage.

Brawler: The Psyguard has the unarmed damage progression of a Monk of her level, she also gain the Thorned Fist feat as a bonus feat.

Tank: The Psyguard receive Combat Reflexes as a bonus feat even if she does not qualify for it, additionally she may use her Constitution or her highest mental ability score instead of her Dexterity (if higher) to determine the number of extra attacks of opportunity she gain from Combat Reflexes.

Enhanced Armor: Starting at 3rd level the psyguard's psychic armor gain a automatic +1 enhancement bonus to her armor. At every odd level after, the total bonus a armor gains increases by 1. You cannot actually gain an enchantment bonus above +5 on the armor pre-epic, but you may have up to a +10 effective bonus by adding special armor abilities. You can relocate the enhancement bonus on your psychic armor with 10 minute of uninterrupted meditation.

Power Armor: Starting at 3rd level, the psyguard's psychic armor augment her physical abilities, she gain a untyped bonus to strength and dexterity based on her class level. The bonus from leveling overlap, they are not cumulative.

Table: Power Armor Bonus
Str/Dex Bonus 3rd-6th 7th-12th 13th-17th 18th+
Soulskin +0 Str/+4 Dex +0 Str/+6 Dex +2 Str/+8 Dex +2 Str/+10 Dex
Ectocarapace +2 Str/+2 Dex +4 Str/+4 Dex +6 Str/+6 Dex +8 Str/+8 Dex
Geistplate +4 Str/+0 Dex +6 Str/+0 Dex +8 Str/+2 Dex +10 Str/+2 Dex

Bonus Feat (Su): A 4th level psyguard gain a bonus feat she meet the prerequisites for, it must either be a [fighter] or a [psionic] feat. She gain another bonus feat at 8th level and each 4 level thereafter.

Quick Don (Su): A 4th level psyguard can manifest or change her armor as a move action. She may now dismiss it as a free action.

Unleash Energy (Ps): A 5th level Psyguard can unleash a wave of psionic energy as a standard action, replicating the effect of concussion blast. This ability may be used at will, although it require the psyguard to expend her psionic focus each time she use it.

Eternal Mindspring of the Psionic Mind: A 6th level psyguard receive Eternal Wellspring if the Psionic Mind as a bonus feat. The feat is also improved over it normal version, the minimum amount of power point increase by half your class level (so a minimum of 5 when you gain this ability).

Aegis (Ex): At 7th level psyguard has light fortification and immunity to the fatigued, shaken, sickened, staggered, and stunned conditions as long as she has her armor is manifested.

Swift Don (Su): At 8th level the psyguard may manifest or change her armor as a swift action.

Greater Psychic Armor: A 12th level the psyguard's psychic armor improve, gaining a free enhancement based on it type:

Soulskin: FreedomMIC

Ectocarapace: SoulfireBoED

Geistplate: Titan

Greater Aegis (Ex): A 14th level psyguard gains moderate fortification, and immunity to the exhausted, frightened, nauseated, and panicked conditions as long as her armor is manifested.

Instantaneous Don (Su): At 16th level the psyguard may manifest or change her armor as a free action usable outside of her turn once per round.

Psymech (Su): A 20th level Psyguard can supercharge her armor, increasing it size manifold. As a full-round action the psyguard may acquire the Giant Robot template. This ability can be used at will, however if the psychic armor's hit point pool (see Bonus HP) is depleted she become unable to manifest her psychic armor at all for 24 hours.

Armor Augment List

Agile Armor (Ex): As long as you have your armor manifested you gain Slight Build.

Armor Spikes (Su): The psyguard add armor spikes to her armor, unlike normal armor spikes they deal force damage. Her armor spikes have the same enhancement bonus as her Psychic Armor and count as being made of deep crystal.

Battle Shield (Su): The psyguard's psychic armor project a field of energy which act as a buff against incoming attack. As long as she has her psychic armor manifested she gain temporary hit points equal to her class level. These temporary hit points are restored to full at the beginning of her turn. As long as these temporary hit points are not depleted, the psyguard gain the benefit of the Hyperarmor special quality.

Blaster Module (Ex): The psyguard can modify her psychic armor, granting it a powerful hand cannon. You gain W-Buster as a bonus feat even if you do not meet the prerequisite, however you only benefits from this feat when your psychic armor is manifested.

Bomb Projector (Ps): As long as the psyguard has her psychic armor manifested she gain the ability to use either energy missile or energy bomb when using her Unleash Energy class feature instead of it normal effect. Once used you cannot use this augment again for 5 rounds. The save DC are based on your Constitution or highest mental ability score. The psyguard must be 10th level or higher to select this augment.

Flight Module (Su): The psyguard modify her armor to be flight capable, she gain a fly speed while her armor is manifested. She may either decide to gain a fly speed equal to twice her base land speed with average maneuverability or a fly speed equal to her land speed with perfect maneuverability, chosen when she manifest her armor. The psyguard must be 6th level or higher to select this augment.

Imposing Armor (Ex): As long as you have your armor manifested you gain Powerful Build.

Improved Gauntlets (Su): The psyguard modify her psychic armor, replacing the integrated pair of Gauntlet with either a pair of Spiked Gauntlet or Heavy Gauntlet, chosen when the armor is manifested. Her gauntlets also have the same enhancement bonus as her Psychic Armor, are Ghost-Touch and count as being made of deep crystal. The psyguard must be 4th level or higher to select this augment.

Resist Damage (Ex): The psyguard's psychic armor become fantastic at absorbing incoming blows. As long as she has her psychic armor manifested she gain damage resistance equal to one-third class level. Damage resistance applies to all sources of damage, not merely physical damage, and applies before DR or energy resistances. The psyguard must be 4th level or higher to select this augment.

Uncanny Speed (Ex): As long as the Psyguard has her armor manifested she gain a +10 bonus to her base land, which increase by 10 at 3rd level and each 3 levels thereafter. She also gain Spring Attack as a bonus feat, but only benefits from it while her is manifested armor.

Warp Module (Ps): As long as the Psyguard has her armor manifested, she gain the ability to use dimension slide at-will and psionic teleport (as a 1 round action) twice per day as psi-like abilities. The psyguard must be 10th level or higher to select this augment.



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Facts about "Psyguard (3.5e Class)"
Article BalanceHigh +
AuthorLeziad +
Base Attack Bonus ProgressionModerate +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillAutohypnosis +, Climb +, Concentration +, Control Shape +, Craft +, Disable Device +, Intimidate +, Jump +, Knowledge +, Listen +, Profession +, Psicraft +, Ride +, Search +, Sense Motive +, Speak Language +, Spot +, Swim +, Tumble + and Use Psionic Device +
Skill Points4 +
SummaryA psionic warrior which much like the soulknife make equipment out of psionic energy, although in the psyguard's case she make a fearsome psychic armor. +
TitlePsyguard +
Will Save ProgressionGood +