Difference between revisions of "Publication:AD&D Adventures in Space"

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It provides setting information about the Spelljammer Campaign Setting. The product consists of two 96 page books, four poster maps, eleven cardstock sheets (showing deck plans), three sheets of cut out pieces for tactical battles and one sheet of cut out symbols for use with the [[crystal sphere]] map. It was published by TSR Inc. in 1989.<ref>Concordance of Arcane Space</ref><ref>Lorebook of the Void</ref>
 
It provides setting information about the Spelljammer Campaign Setting. The product consists of two 96 page books, four poster maps, eleven cardstock sheets (showing deck plans), three sheets of cut out pieces for tactical battles and one sheet of cut out symbols for use with the [[crystal sphere]] map. It was published by TSR Inc. in 1989.<ref>Concordance of Arcane Space</ref><ref>Lorebook of the Void</ref>
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==Concordance of Arcane Space==
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'''Concordance of Arcane Space''' is the name of the first book in the AD&D Adventures in Space boxed set.
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It explains the rules for conducting AD&D games in space.
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===Contents===
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# '''Arcane Space''' - This chapter covers: [[celestial bodies]], [[wildspace]], [[gravity]], [[spelljamming helm|helms]], [[crystal sphere|crystal shells]], [[phlogiston|the phlogiston]], breathing in space, air quality, matters of gravity, temperature and time.
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# '''AD&D Rules In Space''' - This chapter covers: ability scores, character races, lizard men, special races and classes, magic use in space, spelljamming, new wizard spells and new priest spells.
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# '''Ships of Wildspace''' - This chapter covers: spelljammer architecture, outfitting, ship hulls ([[caravel]], [[citadel]], [[coaster]], [[cog]], [[damselfly]], [[deathspider]], [[dragonfly]], [[dragonship]], [[drakkar]], [[dromond]], [[flitter]], [[galleon]], [[great galley]], [[hammership]], [[longship]], [[man-o-war]], [[mosquito]], [[nautiloid]], [[sidewheeler]], [[squid ship]], [[tradesman]], [[tyrant ship]] and [[wasp]]), power sources ([[artifurnace|artifurnaces]], [[crown of the stars]], [[forge|forges]], [[furnace|furnaces]], [[gnomish helm|gnomish helms]], [[lifejammer|lifejammers]], [[major helm|major helms]], [[minor helm|minor helms]], [[nonmagical engine|nonmagical engines]], [[orbus]], [[pool helm|pool helms]] and [[series helm|series helms]]), armaments ([[balista|ballistas]], [[bombard|bombards]], [[catapult|catapults]], [[greek fire projector|greek fire projectors]], [[jettison|jettisons]], [[ram|rams]] and [[sweeper|sweepers]]), turrets, hull armor, improved manouverability, personal weapons and amunition, other spelljamming equipment and crews.
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# '''Movement & Combat''' - This chapter covers: long-range movement, tactical movement, combat, long-range combat, short-range combat, ramming, crashes, shearing attacks, grappling, boarding, rapid resolution of small-scale combat, towing, encounters, evasion, running away and repair.
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# '''Celestial Mechanics'''
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* '''Apendix 1 - Spell Effects''' - This appendix includes: spells in space, wizard spells, priest spells and magical items.
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* '''Appendix 2 - Travel Times'''
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* '''Appendix 3 - Planetary Display'''
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* '''Appendix 4 - The Rock of Bral'''
  
 
==Credits==
 
==Credits==

Revision as of 21:18, 13 April 2007

AD&D Adventures in Space is a boxed set for the Spelljammer Campaign Setting. It was the first published Spelljammer product.

It provides setting information about the Spelljammer Campaign Setting. The product consists of two 96 page books, four poster maps, eleven cardstock sheets (showing deck plans), three sheets of cut out pieces for tactical battles and one sheet of cut out symbols for use with the crystal sphere map. It was published by TSR Inc. in 1989.[1][2]

Concordance of Arcane Space

Concordance of Arcane Space is the name of the first book in the AD&D Adventures in Space boxed set.

It explains the rules for conducting AD&D games in space.

Contents

  1. Arcane Space - This chapter covers: celestial bodies, wildspace, gravity, helms, crystal shells, the phlogiston, breathing in space, air quality, matters of gravity, temperature and time.
  2. AD&D Rules In Space - This chapter covers: ability scores, character races, lizard men, special races and classes, magic use in space, spelljamming, new wizard spells and new priest spells.
  3. Ships of Wildspace - This chapter covers: spelljammer architecture, outfitting, ship hulls (caravel, citadel, coaster, cog, damselfly, deathspider, dragonfly, dragonship, drakkar, dromond, flitter, galleon, great galley, hammership, longship, man-o-war, mosquito, nautiloid, sidewheeler, squid ship, tradesman, tyrant ship and wasp), power sources (artifurnaces, crown of the stars, forges, furnaces, gnomish helms, lifejammers, major helms, minor helms, nonmagical engines, orbus, pool helms and series helms), armaments (ballistas, bombards, catapults, greek fire projectors, jettisons, rams and sweepers), turrets, hull armor, improved manouverability, personal weapons and amunition, other spelljamming equipment and crews.
  4. Movement & Combat - This chapter covers: long-range movement, tactical movement, combat, long-range combat, short-range combat, ramming, crashes, shearing attacks, grappling, boarding, rapid resolution of small-scale combat, towing, encounters, evasion, running away and repair.
  5. Celestial Mechanics
  • Apendix 1 - Spell Effects - This appendix includes: spells in space, wizard spells, priest spells and magical items.
  • Appendix 2 - Travel Times
  • Appendix 3 - Planetary Display
  • Appendix 4 - The Rock of Bral

Credits

References

  1. Concordance of Arcane Space
  2. Lorebook of the Void
  • Spelljammer reference: Not applicable
  • TSR reference: TSR 1049
  • ISBN: 0-88038-762-9

External links