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Publication:Border Watch

[  Border Watch]
Gh-wgm1.jpg
System: Dungeons and Dragons 2e
Levels: 1 – 3 
Author: Paul T. Riegel 
Publisher: TSR 
Item Code: 9406 
Publication Date: 1993 
Format: Paperback 
Page Count: 32 
ISBN-10: 1-56076-631-X
 
Product Blurb
Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure would mean a major incursion along the border. Your characters are hired to escort a caravan from Greatwall to Willip; if its merchants are afraid to come to the fort, the fort will go to them. This should be simple, cut and dried guard job. Right? Of course not. There are many surprises in store for your little caravan, and your characters will need to keep their wits about them day and night in order to make it to the other end. Secret plans are afoot, conspiracies are brewing, and nothing is as it seems while on the Border Watch.
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Plot SummaryEdit

The adventure takes place on the border between the Kingdom of Furyondy and the Empire of Iuz following the Greyhawk Wars. The publication was designed for use with the updated setting information for Greyhawk found in From the Ashes.

Publication HistoryEdit

The module bears the code WGM1 and was published by TSR, Inc. in 1993 for the second edition Advanced Dungeons & Dragons rules. The module was written by Paul T. Riegel and edited by Andrew Steven Harris with cover art by Paul Jaquays and interior art by Eric Hotz.


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