Publication:City of the Gods
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Plot SummaryEdit
In this scenario, the player characters (PCs) are sent to the City of the Gods by the leaders of Blackmoor to acquire divine magic, either by bargaining or by stealing. The PCs journey 4,000 years into the past to the land of Blackmoor. There, they are hired by The Fetch, previously seen in the adventure Temple of the Frog, because the Froggies, a cult introduced in the same adventure, have become active once more. The cult is using the futuristic technology of the City of the Gods to achieve their ends, and the player characters must attempt to contact the inhabitants of the city to turn them against the Froggies, and possibly form an alliance with the Kingdom of Blackmoor. The adventure takes place in three parts, and is a mixture of fantasy and science fiction. The module also includes new alien technological devices and twelve pre-generated player characters.
Publication HistoryEdit
DA3 City of the Gods was written by Dave L. Arneson and David J. Ritchie, with cover art by Doug Chaffee and interior illustrations by Jim Holloway. It was published by TSR in 1987 as a 48-page booklet with a large color map and an outer folder. The adventure content is fourteen pages long, with the rest of the booklet containing background information and data on the various creatures, non-player characters and devices used in the adventure, and different ways of getting the PCs to Blackmoor. Deborah Campbell Ritchie edited the module. Cartography was done by Dennis Kauth and David C. Sutherland III, while Kim N. Lindau did the typesetting.