Difference between revisions of "Publication:Hyperconscious/Psionic Powers/Call Beast of the Id"

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Call Beast of the Id
Clairsentience / Psychoportation (Summoning)
Level: Psion/Wilder 2
Display: Auditory, visual
Manifesting Time: 1 round
Range: Close (25 feet + 5 feet/two levels)
Effect: One summoned creature
Duration: 1 round/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 3


This power summons a specific psionic creature from Hyperconcious. It appears where you designate and acts immediately on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

The power’s ability to call creatures depends on the level of the manifester, as does the total power point cost of the power, as shown in the table here. You can always choose to call a lesser creature than the most powerful one you could call using this power.

Calling Beasts of the Id
Beast of
the Id
Manifester
Level
Minimum
Power Points
Qin 4 3
Idlock 5 3
Chalaziom 6 5
Nhalcid 7 5
Vultaur 8 7
Scampering Maw 9 7
Taeniad 10 9
Mournwrath 11 9
Meibomian cyst 12 11
Psimech 13 11
Soulshriver 14 13
Ogre psychic 15 13
Meld 16 15
Thelihydra 18 17
Xenocrysth 23 21



Back to Main Page3.5e Open Game ContentClass Ability ComponentsPowersPsion
Back to Main Page3.5e Open Game ContentHyperconscious

DisciplineClairsentience + and Psychoportation +
LevelPsion/Wilder 2 +
SubdisciplineSummoning +
TitleCall Beast of the Id +