Name |
Page Number |
Description
|
Baleful Moan |
24 |
Your hollow cry strikes fear into the hearts of the living.
|
Bolster Resistance |
25 |
Undead you raise or create are more resistant to turning than normal.
|
Contagious Paralysis |
25 |
Your paralyzing attack is contagious.
|
Corpsecrafter |
25 |
Undead you raise or create are tougher than normal.
|
Corrupted Wild Shape |
25 |
You have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape.
|
Daunting Presence |
25 |
You are skilled at inducing fear in your opponents.
|
Deadly Chill |
25 |
Undead you raise or create deal more damage than normal.
|
Death Master |
26 |
Foes are especially afraid of your critical hits.
|
Destruction Retribution |
26 |
Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed.
|
Divine Accuracy |
26 |
You can channel positive energy to give your allies' melee attacks another chance to strike true against incorporeal creatures.
|
Empower Turning |
26 |
You can turn or rebuke greater numbers of undead with a single turning attempt.
|
Empowered Ability Damage |
26 |
Your ability damage (or ability drain) special attack is more potent than normal.
|
Endure Sunlight |
26 |
Your vulnerability to sunlight is reduced.
|
Enduring Life |
26 |
You can ignore the effect of negative levels for a short time.
|
Energize Spell |
26 |
Your spells channel positive energy to deal extra damage to undead creatures, but are less effective against other opponents.
|
Enervate Spell |
26 |
Your spells channel negative energy to deal extra damage to undead creatures, but are less effective against unliving opponents.
|
Eviscerator |
26 |
The allies of your foes are especially afraid of your critical hits.
|
Fell Animate |
26 |
Living foes slain by your spell may rise as zombies.
|
Fell Drain |
27 |
Living foes damaged by your spell also gain a negative level.
|
Fell Frighten |
27 |
Living foes damaged by your spell are also shaken.
|
Fell Weaken |
27 |
Living foes damaged by your spell are also weakened.
|
Ghost Scarred |
27 |
You are adept at fighting incorporeal undead.
|
Ghostly Grasp |
27 |
You can handle corporeal objects even while corporeal.
|
Graft Flesh |
27 |
You can apply a certain type of graft to other living creatures or to yourself.
|
Hardened Flesh |
27 |
Undead you raise or create can better handle themselves in a fight.
|
Heighten Turning |
27 |
You can affect more powerful undead with your turning or rebuking attempts.
|
Improved Energy Drain |
27 |
You draw extra power from your energy-drained victims.
|
Improved Paralysis |
27 |
You are better at paralyzing your victims.
|
Improved Toughness |
27 |
You are significantly tougher than normal.
|
Improved Turn Resistance |
27 |
You have a better than normal chance to resist turning.
|
Lasting Life |
28 |
You can shed negative levels with an act of will.
|
Life Drain |
28 |
You drain additional life energy from your foes.
|
Lifebond |
28 |
Select a specific living creature that is friendly to you. You create a special bond with that creature.
|
Lifesense |
28 |
You see the light that all living creatures emit.
|
Mother Cyst |
28 |
You gain the ability to cast necrotic cyst spells by growing a cyst of your own.
|
Necromantic Might |
28 |
Undead you control gain benefits when they are near you.
|
Necromantic Presence |
28 |
Undead you control are harder to turn when they are near you.
|
Necropotent |
29 |
Your special melee or ranged attack with one type of weapon is especially effective against undead.
|
Necrotic Reserve |
29 |
You are not immediately destroyed when your hit points fall to 0 or lower.
|
Nimble Bones |
29 |
Undead you raise or create are faster and more nimble than normal.
|
Positive Energy Resistance |
29 |
You are resistant to the damage dealt by positive energy effects.
|
Profane Lifeleech |
29 |
You can channel negative energy to draw the life force from nearby living creatures.
|
Profane Vigor |
29 |
You can channel negative energy to heal nearby undead allies of physical damage.
|
Quicken Manifestation |
29 |
You can manifest from the Ethereal Plane with a moment's thought.
|
Quicken Turning |
29 |
You can turn or rebuke undead with a moment's thought.
|
Requiem |
29 |
Your bardic music affects undead creatures.
|
Sacred Vengeance |
30 |
You can channel energy to deal extra damage against undead in melee.
|
Sacred Vitality |
30 |
You can channel positive energy to gain protection from damage to your abilities or your life force.
|
Spell Drain |
30 |
You can cast any spell that you drain from a creature's mind.
|
Spurn Death's Touch |
30 |
You can channel divine energy to remove some of the harmful effects of attacks made by undead creatures.
|
Stitched Flesh Familiar |
30 |
When you are ready and able to acquire a new familiar, you may choose to gain a stitched flesh familiar.
|
Tomb-Born Fortitude |
30 |
The power of undeath taints you, body and soul. Its power has hardened your flesh and given it the foul look of the grave.
|
Tomb-Born Resilience |
30 |
The power of undeath taints you, deadening your mind and body to the effects of mind-controlling magic, poison, and disease.
|
Tomb-Born Vitality |
31 |
The power of undeath taints you, body and soul. Its power has removed your need to sleep and eat.
|
Tomb-Tainted Soul |
31 |
Your soul is tainted by the foul touch of undeath.
|
Undead Leadership |
31 |
You gain the service of loyal undead followers.
|
Unquenchable Flame of Life |
31 |
You are hardened to the attacks of the undead.
|
Vampire Hunter |
31 |
Your knowledge of vampires has given you the extraordinary ability to detect subtle signs of their presence and to resist their dominating gaze ability.
|