Publication:Ravenloft II: The House on Gryphon Hill
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Plot SummaryEdit
Ravenloft II: The House on Gryphon Hill shares structural elements with the original Ravenloft module, including variable NPC goals and variable locations for key objects, so that Gryphon Hill plays differently each time. The module includes 11 cards that are used to randomly determine the vampire's identity and the location of various items to be recovered as part of the plot. The module's plot features an artifact known as "The Apparatus" that switches a monster's personality with that of an ordinary townsperson; player characters, therefore, are uncertain about the true identity of the people they meet.
Publication HistoryEdit
Ravenloft's success led to this 1986 sequel. Although Tracy Hickman was credited with writing Ravenloft II, he left TSR before the module was completed. The writing was done by David "Zeb" Cook, Jeff Grubb, Harold Johnson, and Douglas Niles, following the Hickmans' outline. Each writer pursued a different section of the module in order to meet the deadline. Clyde Caldwell, who had done all of the art for the original Ravenloft module, provided the cover, and interior art was done by Jeff Easley. The adventure is designed for first edition Advanced Dungeons & Dragons characters of levels 8 through 10.