Open main menu

Dungeons and Dragons Wiki β

Publication:Skull & Crossbows

[  Skull & Crossbows]
Skull and crossbows.jpg
System: Dungeons and Dragons 2e 
Series: SJA
Levels: 6 – 10 
Author: Nigel Findley 
Publisher: TSR 
Item Code: 9286 
Publication Date: 1990 
Format: Paperback 
Page Count: 64-page book w/tri-fold cover, single-sided fold-out map
"-pagebookw/tri-foldcover,single-sidedfold-outmap" can not be assigned to a declared number type with value 64.
 
ISBN-10: 0-88038-845-5 
Preceded by: Wildspace 
Followed by: Crystal Spheres
 
Product Blurb
Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Whether sailing the high seas or the Flow, they are called pirates.

It's these pirates that you've been hired to hunt. With letters of marque in your mapcase, your job is to track down and capture, alive or dead, some of the most dangerous characters in the known (and unknown) spheres. Of course, not everyone in space is a pirate. You'll also meet Torgan Betz (a man famous for bending the laws, rarely breaking them), Tiktitik, the Thri-kreen crusader, "Thought Taker," the illithid, and the feared Drow commander Teela Darkcloud. Even so, they all have their personal agendas, and it's often hard to tell enemies from friends. Skull & Crossbows is an anthology of adventures for the SPELLJAMMER campaign setting. This 64-page anthology easily follows Wildspace, but can be used in any existing AD&D SPELLJAMMER campaign.

This adventure is designed for a party of four to six characters, levels 6 to 10.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

SJA2 Skull & Crossbows is an anthology of adventures for the Spelljammer Campaign Setting. The product consists of one 64 page book and one poster. It was published by TSR Inc. in 1990.

Skull & CrossbowsEdit

The Skull & Crossbows' book is a set of 19 adventures for four to six characters between 6th and 10th level. The adventures have a common theme, with the first adventure and last two adventures acting as a framing device. But the other adventures have been designed to work as standalone adventures. The action starts on the Rock of Bral and then, depending on what order the adventures are run in, moves to wildspace and the flow. Most of the adventures are generic, designed to be placed anywhere, but one features a crystal sphere called The Dead Shell. The action finishes up with a battle against the Tenth Pit.

Publication HistoryEdit

SJA2 Skull & Crossbows was written by Nigel Findley, with a cover by Brom, and was published by TSR in 1990 as a 64-page booklet with a map and an outer folder.

ContentsEdit

  • Introduction
    • Letters of Marque
  • Chapter 1: Pirates & Corsairs
    • Flying Colours
    • Small Package Trade
    • Pirate Wyrm
    • Bloody Vikings
    • Fire & Ice
  • Chapter 2: Relics & Hulks
    • Violent Death
    • Forgotten But Not Gone
    • Sojourn Among the Stars
  • Chapter 3: Starfaring Races
    • The Brain Trade
    • Void Elves
    • Monarch Armada
    • Time Capsule
    • The Outpost
    • Jihad!
  • Chapter 4: Monsters of the Void
    • Billy Bones
    • Parasite!
  • Chapter 5: Rewards and Revenge
    • X
    • Cain
  • New Monsters

ExtrasEdit

Poster

  • ship poster

CreditsEdit

See alsoEdit

ReferencesEdit


  • Spelljammer reference: SJA2, 9286XXX0701 (ship poster), 9286XXX1401 (Skull & Crossbows)
  • TSR reference: TSR 9286
  • ISBN: 0-88038-845-5

External linksEdit