Publication:The Complete Wizard's Handbook

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The Complete Wizard's Handbook
ImageNeeded.png
System: Dungeons and Dragons 2e 
Abbreviation: PHBR4 
Author: Rick Swan 
Publisher: TSR 
Item Code: 21 
Publication Date: 1990 
Page Count: 125 
ISBN-10: 0-88038-838-2
 
Product Blurb
If you thought all wizards were alike, think again! The masters of magic now have a new guide to creating more interesting and imaginative mages, just when you thought you had them "figured out." The Complte Wizard's Handbook will put a whole new twist on wizards from personality and dress codes to schools of magic to building that dream laboratory. Look out, world—you'll never look at a mage the same way again!
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
Section Page
Introduction 3
Chapter 1: Schools of Magic 6
To Specialize or Not to Specialize? 6
About the Schools 7
Abandoning a School 20
A Word About Minor Schools 20
Chapter 2: Creating New Schools 22
The Basics of Creating Schools 22
Type of Magic 22
Allowed Races 28
Ability Requirements 28
Clothing 29
Experience Levels and Spell Progression 29
Hit Points 29
Languages 29
Oppositional Schools 30
Ethos 31
Chapter 3: Wizard Kits 33
Kits and Character Creation 22
Kits and Schools of Magic 33
DM Choices 33
The Wizard Kits 33
The Kits 35
Recording Kits on the Character Sheet 50
Creating New Kits 50
Wizard Kit Creation Sheet 51
Suggestions for new Kits 51
Chapter 4: Role-Playing 52
Wizard Personalities 52
Changing Personality Types 58
Ideas for New Personality Types 59
Character Background 59
Wizardly Careers 60
Wizard Adventures 62
Mage in the Campaign World 64
Campaign Variations 66
Chapter 5: Combat and the Wizard 68
The Spell Arsenal 68
Spell Categories 68
Weapon Restriction 71
Chapter 6: Casting Spells in Unusual Conditions 73
Casting Spells Underwater 73
Casting Spells in Other Planes 75
Casting Spells When the Caster is Impaired 79
Chapter 7: Advanced Procedures 82
Levels Above 20th 82
Spell Commentary 82
More about Adjudicating Illusions 88
Spell Research 90
Researching Existing Spells 93
Chapter 8: New Spells 95
Spell Descriptions 95
Spell Components 95
First-Level Spells 95
Second-Level Spells 97
Third-Level Spells 99
Fourth-Level Spells 101
Fifth-Level Spells 102
Sixth-Level Spells 104
Seventh-Level Spells 106
Eight-Level Spells 106
Chapter 9: Wizardly Lists 108
Twenty-five Helpful Familiars 108
Five Unusual Sources for Spells 108
Nine Magical Items That Have Not Yet Been Invented 109
Five Debilitating Afflictions 109
Nine Principles of Conducts for Academy Graduates 112
Six Common alchemical Process 113
Eleven Useful Additions to a Wizard's Laboratory 113
Four Prerequisites for Admission to an Academy of Magic 114
Nineteen Courses in a Typical Academy Curriculum 114
Nine Organizations for Wizards 116
400 Fantastic Materials 118
Five Incredible Locations 119
Twelve New Magical Items 124

Back to Main PagePublication List2e Publications

AbbreviationPHBR4 +
AuthorRick Swan +
Help Wanted ReasonImage Needed +
ISBN0-88038-838-2 +
Item Code21 +
Page Count125 +
Publication Date1990 +
PublisherTSR +
SystemDungeons and Dragons 2e +
TitleThe Complete Wizard's Handbook +