Difference between revisions of "Publication:Thunderspire Labyrinth"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with "{{Publication Infobox/Module |system=Dungeons and Dragons 4e |url=  |image=4e-h2.jpg |minlevel=4 |maxlevel=6 |publisher=Wizards of the Coast |itemcode=21741 |author=Rich...")
 
 
Line 29: Line 29:
 
[[Category:Low level adventures]]
 
[[Category:Low level adventures]]
 
[[Category:Module]]
 
[[Category:Module]]
 +
{{#set: Module Code=H2}}

Latest revision as of 15:24, 14 June 2019

[  Thunderspire Labyrinth]
4e-h2.jpg
System: Dungeons and Dragons 4e
Levels: 4 – 6 
Author: Richard Baker & Mike Mearls 
Publisher: Wizards of the Coast 
Item Code: 21741 
Publication Date: 2008 
Format: Hardcover 
Page Count: 96 
ISBN-10: 0-7869-4872-7
 
Product Blurb
Deadly Perils Await in the Ruined Minotaur City

Pursuing a gang of slavers, the characters come to the vast Labyrinth- a long-ruined minotaur city beneath the mountain known as Thunderspire. Here folk from the surface and the Underdark meet in lantern lit halls under the protection of the Mysterious Mages of Saruun. Rescuing the slavers hapless captives only leads to deeper and darker threats, as viscous demon-tainted knolls secretly plot with renegade mages to seize Thunderspire for their own.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Plot Summary[edit]

Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel. The module suggests many goals for players in Saruun Khel, the largest of which is to investigate a slave ring run by a group called the Bloodreavers and rescue a group of civilians recently enslaved by this organisation. (This may be as a result of events in Keep on the Shadowfell or through other, unconnected, plot hooks.) The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the duergar tribe known as Clan Grimmerzhul, who have then onsold a smaller subset of the slaves to a band of fiend-tainted gnolls. Finding and overcoming the gnolls reveals a sinister plan about to be enacted by a renegade wizard named Paldemar, who has designs on conquest of the Nentir Vale in which Thunderspire is located. Ultimately players confront and defeat Paldemar, which concludes the module.

Publication History[edit]

The adventure was designed by Richard Baker and Mike Mearls and was published in July 2008. Cover art was by William O'Connor, with interior art by Ron Lemen, Lucio Parrillo, and Jim Pavelec.


Back to Main PagePublication List4e Adventures

AuthorRichard Baker & Mike Mearls +
ISBN0-7869-4872-7 +
Item Code21741 +
Maximum Level6 +
Media TypeHardcover +
Minimum Level4 +
Module CodeH2 +
Page Count96 +
Publication Date2008 +
PublisherWizards of the Coast +
SystemDungeons and Dragons 4e +
TitleThunderspire Labyrinth +