Publication:Unearthed Arcana/Paladin of Freedom Class Features

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Paladin of Freedom Class Features[edit]

The paladin of freedom has all the standard paladin class features, except as noted below.

Table: Paladin of Freedom Class Features
Level Paladin of Freedom Class Features
1st Aura of good, detect evil, smite evil 1/day
2nd Divine grace, lay on hands
3rd Aura of resolve, divine health
4th Turn undead
5th Smite evil 2/day, special mount
6th Remove disease 1/week
7th
8th
9th Remove disease 2/week
10th Smite evil 3/day
11th
12th Remove disease 3/week
13th
14th
15th Remove disease 4/week, smite evil 4/day
16th
17th
18th Remove disease 5/week
19th
20th Smite evil 5/day

Class Skills: Replace Diplomacy with Bluff on the class skill list.

Aura of Resolve (Su): Beginning at 3rd level, a paladin of freedom is immune to compulsion effects. Each ally within 10 feet of him gains a +4 morale bonus on saving throws against compulsion effects. This ability otherwise functions identically to the paladin's aura of courage class feature.

Spellcasting: Remove the following spells from the paladin's spell list: death ward, discern lies, dispel chaos, magic circle against chaos, protection from chaos.

Add the following spells to the paladin of freedom's spell list: 1st—protection from law; 3rd—magic circle against law; 4th—dispel law, freedom of movement.

Code of Conduct: A paladin of freedom must be of chaotic good alignment and loses all class abilities if he ever willingly commits an evil act. Additionally, a paladin of freedom's code requires that he respect individual liberty, help those in need (provided they do not use the help for lawful or evil ends), and punish those who threaten or curtail personal liberty.

Associates: While he may adventure with characters of any good or neutral alignment, a paladin of freedom will never knowingly associate with evil characters (except on some sort of undercover mission), nor will he continue an association with someone who consistently offends his moral code. A paladin of freedom may accept only henchmen, followers, or cohorts who are chaotic good.



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