Difference between revisions of "Quivering Crystal Reflexes (3.5e Maneuver)"

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''You don't even think when you're climbing.  The moment your hand misses a handhold, it snaps back to the correct position.''
 
''You don't even think when you're climbing.  The moment your hand misses a handhold, it snaps back to the correct position.''
  
Your snap reactions allow you to correct for inaccuracies in your physical form in a flash.  You can roll twice and take the better result for any [[strength]] or [[dexterity]] ability or skill check.
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Your snap reactions allow you to correct for inaccuracies in your physical form in a flash.  You can roll twice and take the better result for any non-opposed [[strength]] or [[dexterity]] ability or skill check.
  
 
If you end this stance as an immediate action, you gain a bonus on [[Reflex]] saves equal to your highest maneuver known (maximum +9 for 9th level), and benefit from evasion.  If you have evasion, it becomes improved evasion.  If you have improved evasion, you take a quarter damage on a failed save.  This lasts for but an instant against one [[Reflex]] save, and you are staggered for 1 round after.
 
If you end this stance as an immediate action, you gain a bonus on [[Reflex]] saves equal to your highest maneuver known (maximum +9 for 9th level), and benefit from evasion.  If you have evasion, it becomes improved evasion.  If you have improved evasion, you take a quarter damage on a failed save.  This lasts for but an instant against one [[Reflex]] save, and you are staggered for 1 round after.

Latest revision as of 04:39, 13 July 2020

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Author: Eiji-kun (talk)
Date Created: 6-14-15
Status: Complete
Editing: Clarity edits only please
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Quivering Crystal Reflexes
Diamond Mind (Stance)
Level: 1
Initiation Action: Swift action
Range: Personal
Target: Self

You don't even think when you're climbing. The moment your hand misses a handhold, it snaps back to the correct position.

Your snap reactions allow you to correct for inaccuracies in your physical form in a flash. You can roll twice and take the better result for any non-opposed strength or dexterity ability or skill check.

If you end this stance as an immediate action, you gain a bonus on Reflex saves equal to your highest maneuver known (maximum +9 for 9th level), and benefit from evasion. If you have evasion, it becomes improved evasion. If you have improved evasion, you take a quarter damage on a failed save. This lasts for but an instant against one Reflex save, and you are staggered for 1 round after.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDiamond Mind

Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineDiamond Mind +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryGain bonuses on strength and dexterity ability and skill checks. Expend immediately to gain a bonus on Reflex saves and evasion. +
TitleQuivering Crystal Reflexes +
TypeStance +