Reaper's Sickle (3.5e Grim Alteration)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Reaper's Sickle [Special]Edit
Prerequisite(s): Lucent Body or Tenebrous Body
Description: As an attack action you can conjure an ephemeral ghostly sickle and attack a creature within 60 feet of you. The sickle count as a ranged attack and use your key mental ability instead of your Dexterity for attack and damage, deal purely magic damage and and is capable of hitting creature vulnerable to Ghost Touch. Once the attack is resolved the sickles vanish.
If you use you Scourge Attack with your Reaper's Sickle, you instead conjure one additional sickle per dice of scourge damage you have which you can aim at different creatures within the area. You only add your key mental ability bonus to damage once per creature.
If you use you Scourge Attack with your Reaper's Sickle, you instead conjure one additional sickle per dice of scourge damage you have which you can aim at different creatures within the area. You only add your key mental ability bonus to damage once per creature.
Special: Add any special information here.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Grim Alterations
Leziadv |
---|