Difference between revisions of "Red Scare (3.5e Maneuver)"

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Revision as of 01:13, 4 May 2010

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Author: ThunderGod Cid (talk)
Date Created: May 3, 2010
Status: Complete
Editing: Clarity edits only please
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Red Scare
Scarlet Dusk (Counter)
Level: 6
Initiation Action: 1 immediate action
Range: See text
Target: 1 creature
Duration: Instantaneous
Saving Throw: None

The very sight of you weakens your opponent's resolve, causing their attacks to falter.

When someone successfully strikes you with any attack or effect that deals damage, you make an Intimidate check. If your Intimidate check beats their opposed check, the amount of damage dealt to you is halved. If your opponent makes multiple attacks on you, the damage from all attacks is halved for the rest of their current turn.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesScarlet Dusk

AuthorThunderGod Cid +
DisciplineScarlet Dusk +
Identifier3.5e Maneuver +
Level6 +
Rated ByLuigifan18 +
RatingRating Pending +
SummaryOn a successful Intimidate check, the damage dealt to you by a damage-dealing effecst or attacks is halved. +
TitleRed Scare +
TypeCounter +