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Reject (3.5e Spell)

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Author: Sulacu (talk)
Date Created: February 8, 2008
Status: Complete
Editing: Clarity edits only please
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Reject
Transmutation
Level: Cleric 9, Sorcerer/Wizard 9
Components: V, S, F, XP
Casting time: 1 standard action
Range: Touch
Target: One creature (living or dead), or one object.
Duration: Instantaneous
Saving Throw: No
Spell Resistance: No

This spell designates a creature, living or dead, or an object of the caster's choice. Although not a time-based spell, this allows the caster to 'reject' all the effects that have recently influenced the creature or object, essentially turning back the clock on the target. A creature or object killed or destroyed can be fully restored without Constitution or level loss, even if soul bound or otherwise trapped in the beyond by any force less than an intermediate deity.

Rejection magic is an intrinsic form of reference-bound reality manipulation that can reverse almost every conceivable type of effect. The power of this spell impinges upon the realm of Gods.

To use rejection, the caster chooses his window. This window ends at the moment of casting and counts back in time up to a maximum of 1 round per 2 caster levels. All effects that influenced the target during this window will be 'rejected'. More specifically, all of these events are surgically removed from the target's personal timeline, leaving it in the state it occupied right before the window. This has the following effects.

Any damage the creature or object had suffered or any spell effect it had incurred during the window - whether beneficial or harmful - is undone, no matter what caused it. If used against an object, any damage or effect it might have sustained during the window is reversed, even complete disjunction. Effects that were dispelled during the window are returned to the creature or object. Any effects reversed by this spell are reversed only for the target, and not for any other affected creature or object. Durations of all non-permanent effects active on the target are rolled back by the number of rounds the window is long. Actions undertaken by the target during the window are not reversed, though if those actions had consequences for the target, such as ability damage, conditions such as fatigue, penalties or backlash damage, those consequences are reversed. Even something such as a creature permanently losing its spellcasting due to successfully disjoining an artifact can be reversed by this magic.

The caster cannot use this spell selectively, to reject certain effects but not others. When rejection magic is used, all effects upon the target within the window are rolled back, not just those that are beneficial, or those that are hurtful.

Rejection magic has a 2 % chance per caster level to revert even effects caused by a deity's salient divine abilities. Undoing the work of a deity is dangerous. If the caster manages to roll back an effect bestowed by a deity's salient divine ability, he is very likely to incur the particular deity's personal wrath.

This ancient spell does have a few set limitations. A rejection does not reverse the effects of another rejection, cannot reverse a staff that performed a retributive strike back to its intact state, nor can it return previously spent spell slots to a caster. Even rejection magic cannot restore XP lost through casting, crafting and other XP consumptive activities, nor can it take away earned XP.

Focus: A flawless magnifying glass worth 10,000 gp.

XP Cost: 1,000.



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