Difference between revisions of "Rod of Nerdkind (3.5e Equipment)"

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Revision as of 18:18, 1 April 2014

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Author: Aarnott (talk)
Date Created: 18:18, 1 April 2014 (UTC)
Status: {{{status}}}
Editing: Clarity edits only please
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Rod of Nerdkind

The Rod of Nerdkind is a powerful artifact created by an individual only known as Dee Em. It has the power to allow its wielder the ability to see past the fourth wall. When a player character (and only a player character) wields the Rod of Nerdkind, it has the following properties:

  • It has 5 charges, which replenishes every session (every time the group gets together to play D&D).
  • The character has all knowledge that its player has out of game. If you know how to make circuit-boards out of game, you may be able to start your own technological revolution in-game without requiring knowledge checks -- y'know if you can make transistors somehow.
  • At the cost of 1 charge, another player, gets the you a specified beverage or snack that will take at most 3 minutes to get. The player must deliver this food to you directly. Multiple charges can be used to increase the retrieval time, giving a maximum journey of 15 minutes per session (if you want them to pick up a pizza you ordered or something). You must still pay all appropriate costs for the beverage or snack, if any. You can't use this mid-combat.
  • At the cost of 1 charge, you can call dibs on the last portion of a shared snack.
  • At the cost of 1 charge, you can reroll any die roll. You can do this multiple times if you want, each time taking another charge. "No, I totally rolled a 20, see?"
  • At the cost of 5 charges you can reallocate your skill points. The choices must still make your prerequisites legal. I totally took 16 ranks in Move Silently.




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AuthorAarnott +
Identifier3.5e Equipment +
Rated ByEiji-kun +
RatingRating Pending +
SummaryYou can manipulate the actions of nerds around you. +
TitleRod of Nerdkind +
TypeMajor +