Rygar (3.5e Monster)

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Author: Leziad (talk)
Date Created: 12th January 2020
Status: Finished
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Rygar
Size/Type: Large Magical Beast
Hit Dice: 15d10+138 (288 hp)
Initiative: +8
Speed: 50 ft, fly 90 ft. (good)
Armor Class: 28 (-1 Size, +4 Dex, +15 Natural), touch 13, flat-footed 24
Base Attack/Grapple: +15/+36
Attack: Gore +27 melee (2d8+21) or +3 keen executioner's blade +30 melee (3d6+22 17–20/x3) or +2 composite longbow (+13) +15 ranged (2d6+15 x3)
Full Attack: 2 Claws +27 melee (2d6+13) and bite +22 melee (2d6+6) and gore +22 (2d8+6); or +3 keen executioner's blade +30/+25/+20 melee (3d6+22 17–20/x3) and gore +22 melee (2d8+6) or; +2 composite longbow (+13) +15/+10/+5 ranged (2d6+15 x3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Breath Weapon, Ferocity, Improved Grab, Pounce, Powerful Charge
Special Qualities: DR 15/Cold Iron, Extraordinary Health, Fast Healing 5, Immunity to Magic, Low-Light Vision, Powerful Build, Scent
Saves: Fort +16, Ref +13, Will +11
Abilities: Str 36, Dex 18, Con 25, Int 9, Wis 19, Cha 14
Skills: Jump +39, Listen +22, Spot +22
Feats: AlertnessB, Iron WillB, Born ToughB, Improved InitiativeB, Power Attack, Brutal Shooter, Exotic Weapon Proficiency (Executioner's Blade), Weapon Focus (Executioner's Blade), Leap AttackCA
Environment: Isolated Caves
Organization: Solitary
Challenge Rating:  ??
Treasure: Triple Standard plus +3 keen executioner's blade and +2 composite longbow (+13)
Alignment: Usually Chaotic Evil
Advancement: By class level.
Level Adjustment:

Standing before you is a terrible beast, the deformed head of a lion bearing two great bull horns, the body of an ape covered in thick blue fur and two great feathered wings. The creature grab a nearby weapon and look at you, his eyes full of malice.

A terrible beast of age past, the rygar is the bane of civilization and can drive entire people into extinction. A rygar's apparence is distinctive, with a lion head with two great horns, the body of a furred great ape and a large pair of feathered wings. A rygar's fur color can be of a light color such as cream or white, to darker color like marine blue or black. These creatures typically stand about 15 feet tall and weight around 2 tons. Despite their bestial body they are able to wield weapons, and often prefer brutal-looking blades.

These beast are quite clever, but are not very imaginative or social, thus do not form social bonds with other of their kind. A rygar possess a volatile temper, even encountered in one of it extremely rare good mood, it is rare that an encounter end without violence. A rygar can exist for many thousand years, typically preferring to stay isolated from civilization. They hunt large prey, but are not above hunting humanoid for sustenance. As a result they will usually drive civilizations that settle close to it lair away. When it feel that it long lifespan is about to end, it typically flee it lair and rampage across civilization. It destroy and devour everything in it path, until it finally encounters death.

Despite their might, the rygar are undergoing a slow extinction. Indeed, few rygars are born, and many dies to adventurer or territorial fights.

Combat

Breath Weapon (Su): A rygar possess a breath weapon, a 120' line of blue fire which deal 15d6 hellfire damage, a successful Reflex save (DC 24) halves the damage. After using it breath weapon, an rygar must wait 1d4 rounds before using it again. A creature slain by a rygar's breath weapon is obliterated, leaving only ashes and equipment behind.

Extraordinary Health (Ex): A rygar is a mythical beast of legend, and thus always have maximum hit points.

Ferocity (Ex): A rygar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

Improved Grab (Ex): To use this ability, a rygar must hit with a bite or claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Immunity to Magic (Ex): An rygar is immune to any spell or spell-like ability that allows spell resistance. If a ruby worth 2,000 gp is used as optional material component for casting a spell, this immunity is bypassed.

Powerful Build (Ex):

Powerful Charge (Ex): A rygar typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single additional gore attack before it normal attack with a +27 attack bonus that deals 10d6+26 points of damage.



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Facts about "Rygar (3.5e Monster)"
AlignmentUsually Chaotic Evil +
AuthorLeziad +
Challenge Rating?? +
EnvironmentIsolated Caves +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeLarge +
TitleRygar +
TypeMagical Beast +