SRD5:Adult Bronze Dragon
|This material from the 5th edition SRD is published under the OGL|
|Adult Bronze Dragon|
|Huge dragon (metallic dragon), lawful good|
|Armor Class: 19 (natural armor)|
|Hit Points: 212 (17d12+102)|
|Speed: 40 ft., fly 80 ft., swim 40 ft.|
|Saving Throws: Dex +5, Con +11, Wis +7, Cha +9|
|Skills: Insight +7, Perception +12, Stealth +5|
|Damage Immunity: lightning|
|Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22|
|Languages: Common, Draconic|
|Challenge: 15 (13,000 xp)|
| Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. the dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6+9) slashing damage.
Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8+7) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.