Difference between revisions of "SRD5:Air Elemental"
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{{5e Ability|Air Form|The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.}} | {{5e Ability|Air Form|The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.}} | ||
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{{5e Ability|Multiattack|The elemental makes two slam attacks.}} | {{5e Ability|Multiattack|The elemental makes two slam attacks.}} | ||
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{{5e Ability|Slam|''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 14 (2d8+5) {{srd5lc|Bludgeoning}} damage.}} | {{5e Ability|Slam|''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 14 (2d8+5) {{srd5lc|Bludgeoning}} damage.}} | ||
Revision as of 16:10, 19 March 2020
This material from the 5th edition SRD is published under the OGL |
Air Elemental | ||||||||||||
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Large Elemental (Air Elementals), Neutral | ||||||||||||
Armor Class: 15 | ||||||||||||
Hit Points: 90 (12d10+24) | ||||||||||||
Speed: 0 ft., fly 90 ft (hover) | ||||||||||||
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Damage Resistances: lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Damage Immunity: poison | ||||||||||||
Condition Immunity: exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious | ||||||||||||
Senses: Darkvision 60 ft., passive Perception 10 | ||||||||||||
Languages: Auran | ||||||||||||
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
Air Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
ActionsMultiattack. The elemental makes two slam attacks. Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage. Whirlwind (Recharge 4-6). Each creature in the elemental’s space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn’t flung away or knocked prone. |
Sources
Alignment | Neutral + |
Author | SRD5 + |
CRval | 5 + |
Canon | true + |
Challenge Rating | 5 + |
Experience Points | 1,800 + |
Features | Air Form +, Multiattack +, Slam +, Whirlwind + and {{{feature1}}} + |
Hit Dice | 12d10+24 + |
Hit Points | 90 + |
Publication | SRD5 + |
Size | Large + |
SortText | Elemental Air + |
Subtype | Air Elemental + |
Title | Air Elemental + |
Type | Elemental + |