Difference between revisions of "SRD5:Archmage (NPC)"

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|hp=99 <!--number of hit points-->
 
|hp=99 <!--number of hit points-->
 
|hd=18d8+18 <!--10d8, 4d12, etc.-->
 
|hd=18d8+18 <!--10d8, 4d12, etc.-->
|speed=30 ft. (40 ft. if bladesinging) <!--walking speed in feet, other speed (fly, swim) in feet-->
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Cantrips (at will): ''{{srd5lc|Fire Bolt}}, {{srd5lc|Light (spell)|Light}}, {{srd5lc|Mage Hand}}, {{srd5lc|Prestidigitation}}, {{srd5lc|Shocking Grasp}}'' <br />  
 
Cantrips (at will): ''{{srd5lc|Fire Bolt}}, {{srd5lc|Light (spell)|Light}}, {{srd5lc|Mage Hand}}, {{srd5lc|Prestidigitation}}, {{srd5lc|Shocking Grasp}}'' <br />  
 
1st level (4 slots): ''{{srd5lc|Detect Magic}}, {{srd5lc|Identify}}, {{srd5lc|Mage Armor}}*, {{srd5lc|Magic Missile}}'' <br />
 
1st level (4 slots): ''{{srd5lc|Detect Magic}}, {{srd5lc|Identify}}, {{srd5lc|Mage Armor}}*, {{srd5lc|Magic Missile}}'' <br />
2nd level (3 slots): ''{{srd5lc|Detect Thoughts}}, {{SRD5lc|Mirror Image}}, {{srd5lc|Misty Step}}'' <br />
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2nd level (3 slots): ''{{srd5lc|Detect Thoughts}}, {{srd5lc|Mirror Image}}, {{srd5lc|Misty Step}}'' <br />
 
3rd level (3 slots): ''{{srd5lc|Counterspell}}, {{srd5lc|Fly (spell)|fly}}, {{srd5lc|Lightning Bolt}}'' <br />
 
3rd level (3 slots): ''{{srd5lc|Counterspell}}, {{srd5lc|Fly (spell)|fly}}, {{srd5lc|Lightning Bolt}}'' <br />
 
4th level (3 slots): ''{{srd5lc|Banishment}}, {{srd5lc|Fire Shield}}, {{srd5lc|Stoneskin}}*'' <br />
 
4th level (3 slots): ''{{srd5lc|Banishment}}, {{srd5lc|Fire Shield}}, {{srd5lc|Stoneskin}}*'' <br />

Revision as of 18:58, 14 October 2018

This material from the 5th edition SRD is published under the OGL
Archmage
Medium Humanoid (Any Race), Any Alignment
Armor Class: 12 (15 with mage armor)
Hit Points: 99 (18d8+18)
Speed: 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
Saving Throws: Int +9, Wis +6
Skills: Arcana +13, History +13
Damage Resistances: damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
Senses: passive Perception 12
Languages: Any six languages
Challenge: 12 (8,400 xp)Proficiency Bonus (PB): +4
Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop
* The archmage casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.


Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.

An archmage typically has one or more apprentice mages, and an archmage’s abode has numerous magical wards and guardians to discourage interlopers.



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Facts about "Archmage (NPC)"
AlignmentAny Alignment +
AuthorSRD5 +
CRval12 +
Canontrue +
Challenge Rating12 +
Experience Points8,400 +
FeaturesMagic Resistance +, Spellcasting +, Dagger + and {{{feature1}}} +
Hit Dice18d8+18 +
Hit Points99 +
IdentifierNPC +
PublicationSRD5 +
SizeMedium +
SortTextArchmage 5e +
SubtypeAny Race +
TitleArchmage +
TypeHumanoid +