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SRD5:Bone Devil

This material from the 5th edition SRD is published under the OGL
Bone Devil
Large Fiend (Devils), Lawful Evil
Armor Class: 19 (natural armor)
Hit Points: 142 (15d10+60)
Speed: 40 ft., fly 40 ft.
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3)
Saving Throws: Int +5, Wis +6, Cha +7
Skills: Deception +7, Insight +6
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered.
Damage Immunity: fire, poison
Condition Immunity: poisoned
Senses: darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


SourcesEdit


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