Difference between revisions of "SRD5:Chain Devil"

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{{5e Ability|Multiattack|The devil makes two attacks with its chains.}}
 
{{5e Ability|Multiattack|The devil makes two attacks with its chains.}}
  
{{5e Ability|Chain|''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 11 (2d6+4) {{srd5lc|Slashing}} damage. The target is {{srd5lc|Grapple}}d (escape {{SRD5|DC}} 14) if the devil isn’t already grappling a creature. Until this grapple ends, the target is {{srd5lc|Restrained}} and takes 7 (2d6) {{srd5lc|Piercing}} damage at the start of each of its {{srd5lc|Turn}}s.}}
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{{5e Ability|Chain|''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 11 (2d6+4) {{srd5lc|Slashing}} damage. The target is {{srd5lc|Grappled}} (escape {{SRD5|DC}} 14) if the devil isn’t already grappling a creature. Until this grapple ends, the target is {{srd5lc|Restrained}} and takes 7 (2d6) {{srd5lc|Piercing}} damage at the start of each of its {{srd5lc|Turn}}s.}}
  
{{5e Ability|Animate Chain|'''({{SRD5|Recharge}}s after a {{5e Rest|y}}).''' Up to four chains the devil can see within 60 feet of it magically sprout razor-­edged barbs and animate under the devil’s control, provided that the chains aren’t being worn or carried.  
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{{5e Ability|Animate Chain|limit={{SRD5|Recharge}}s after a {{5e Rest|y}}|Up to four chains the devil can see within 60 feet of it magically sprout razor-­edged barbs and animate under the devil’s control, provided that the chains aren’t being worn or carried.  
  
 
Each animated chain is an object with {{SRD5|AC}} 20, 20 {{srd5lc|Hit Point}}s, {{srd5lc|Resistance}} to piercing damage, and {{srd5lc|Immune|immunity}} to {{srd5lc|Psychic}} and {{srd5lc|Thunder}} damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is {{srd5lc|Incapacitated}} or dies.}}
 
Each animated chain is an object with {{SRD5|AC}} 20, 20 {{srd5lc|Hit Point}}s, {{srd5lc|Resistance}} to piercing damage, and {{srd5lc|Immune|immunity}} to {{srd5lc|Psychic}} and {{srd5lc|Thunder}} damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is {{srd5lc|Incapacitated}} or dies.}}
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[[Category:SRD5 Monsters]]
 
[[Category:SRD5 Monsters]]
 
[[Category:5e Devils|Chain Devil 5e]]
 
[[Category:5e Devils|Chain Devil 5e]]
[[Category:5e Lesser Devils]]
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[[Category:5e Lesser Devils|Chain Devil 5e]]
 
{{Navboxes}}
 
{{Navboxes}}

Latest revision as of 19:46, 15 November 2019

This material from the 5th edition SRD is published under the OGL
Chain Devil
Medium Fiend (Devils), Lawful Evil
Armor Class: 16 (natural armor)
Hit Points: 85 (10d8+40)
Speed: 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 18 (+4) 11 (+0) 12 (+1) 14 (+2)
Saving Throws: Con +7, Wis +4, Cha +5
Skills: Deception +7, Insight +6
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered.
Damage Immunity: fire, poison
Condition Immunity: poisoned
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, telepathy 120 ft.
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two attacks with its chains.

Chain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) slashing damage. The target is grappled (escape DC 14) if the devil isn’t already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

Animate Chain (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet of it magically sprout razor-­edged barbs and animate under the devil’s control, provided that the chains aren’t being worn or carried.

Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature’s departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.


Sources[edit]


Back to Main PageSRD5Monster

Facts about "Chain Devil"
AlignmentLawful Evil +
AuthorSRD5 +
CRval8 +
Canontrue +
Challenge Rating8 +
Experience Points3,900 +
FeaturesDevil's Sight +, Magic Resistance +, Multiattack +, Chain +, Animate Chain +, Unnerving Mask + and {{{feature1}}} +
Hit Dice10d8+40 +
Hit Points85 +
Movement TypeWalk +
PublicationSRD5 +
SizeMedium +
SortTextDevil Chain +
SubtypeDevil +
TitleChain Devil +
TypeFiend +