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SRD5:Condition

219 bytes added, 15:04, 20 September 2019
Petrified
{{alsosee|:Category:Condition}}
{{OGL Top}}
'''Appendix PH-A''' '''Conditions ''' alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
* A deafened creature can’t hear and automatically fails any ability check that requires hearing.
==Exhaustion== {|style="border-radius:1em; background:#eeee99eedd99;"
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==Exhaustion==
Some special abilities and environmental hazards, such as starvation and the long-­term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.
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!2
|[[SRD5:Speed|Speed]] [[SRD5:Half|halved]]
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Finishing a [[SRD5:Long Rest|long rest]] reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.
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==Frightened==
* A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
* The condition ends if the grappler is [[#incapacitated|incapacitated]].
* The condition also ends if an effect removes the grappled creature from the [[SRD5:Reach|reach]] of the grappler or grappling effect, such as when a creature is hurled away by the ''[[SRD5:Thunder-Wave{{srd5lc|thunder-­wave]]Thunderwave}}'' [[SRD5:Spell|spell]].
== Incapacitated ==
== Petrified ==
* A petrified creature is transformed, along with any [[SRD5:{{srd5lc|Nonmagical|nonmagical]] }} object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
* The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.
* Attack rolls against the creature have advantage.
* The creature automatically fails Strength and Dexterity saving throws.
* The creature has [[SRD5:{{srd5lc|Resistance|resistance]] }} to all damage. * The creature is [[SRD5:Imune{{srd5lc|immune]] Immune}} to [[SRD5:{{srd5lc|Poison}} and {{srd5lc|poison]] and [[SRD5:Disease|disease]]}}, although a poison or disease already in its system is suspended, not neutralized.
== Poisoned ==
== Prone ==
''Also see: [[SRD5:Movement#Being Prone|Movement - Being prone]] and [[SRD5:Making an Attack#Shoving a Creature|Attack - Knocking prone]]''<br /> * A prone creature’s only movement option is to [[SRD5:CrawllCrawl|crawl]], unless it stands up and thereby ends the condition.
* The creature has disadvantage on attack rolls.
* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
== Restrained ==
== Stunned ==
* A stunned creature is [[#Incapacitated|incapacitated ]] (see the condition), can’t move, and can speak only falteringly.
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
== Unconscious ==
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
==Sources==
* [[SRD-OGL v5.1]] - 5th ed. SRD
 
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[[Category: Condition|Condition SRD5]]
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