SRD5:Couatl

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Also see: Flying Snake (disambiguation)
Disambiguation.png
Couatl exists in other D&D editions see:

Couatl (disambiguation).

This material from the 5th edition SRD is published under the OGL
Couatl
Couatl.jpg
Source:Advanced Dungeons and Dragons Monster Manual, Gary Gygax, 1977.
Image is not part of the SRD
Couatl [SRD5 OGL][1] [2] [3]
Medium Celestial, Lawful Good
Armor Class: 19 (natural armor)
Hit Points: 97 (13d8+39)
Speed: 30 ft., fly 90 ft.
STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 17 (+3) 18 (+4) 20 (+5) 18 (+4)
Saving Throws: Con +5, Wis +7, Cha +6
Damage Resistances: radiant
Damage Immunity: psychic; bludgeoning, piercing, and slashing from nonmagical attacks.
Senses: truesight 120 ft., passive Perception 15
Languages: all, telepathy 120 ft.
Habitat: Desert, Forest, Grassland, Urban
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Innate Spellcasting. The couatl’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser :restoration, protection from poison, sanctuary, shield

1/day each: dream, greater restoration, scrying

Magic Weapons. The couatl's weapon attacks are magical.

Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location. 

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can’t constrict another target.

In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.


End of the SRD5 material

Unofficial Description: Appears as a feathered, flying snake.

Sources and Notes

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

Back to Main Page5eMonsterCelestial

Facts about "Couatl"
AlignmentLawful Good +
AuthorSRD5 +
CRval4 +
Canontrue +
Challenge Rating4 +
Experience Points1,100 +
FeaturesInnate Spellcasting +, Magic Weapons +, Shielded Mind +, Bite + and Constrict +
HabitatDesert +, Forest +, Grassland + and Urban +
Hit Dice13d8+39 +
Hit Points97 +
PublicationSRD5 +
SizeMedium +
SortTextCouatl 5e +
SummaryAppears as a feathered, flying snake. +
TitleCouatl +
TypeCelestial +