Difference between revisions of "SRD5:Cult Fanatic (NPC)"

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Revision as of 16:40, 13 November 2019

This material from the 5th edition SRD is published under the OGL
Cult Fanatic (NPC)
Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class: 13 (leather armor)
Hit Points: 33 (5d8+6)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
Skills: Deception +4, Persuasion +4, Religion +2
Senses: passive Perception 11
Languages: Any one language (usually Common)
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Widsom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.


Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Sources


Back to Main PageSRD5Monster

Facts about "Cult Fanatic (NPC)"
AlignmentAny Non-Good Alignment +
AuthorSRD5 +
CRval2 +
Canontrue +
Challenge Rating2 +
Experience Points450 +
FeaturesDark Devotion +, Spellcasting +, Multiattack +, Dagger + and {{{feature1}}} +
Hit Dice5d8+6 +
Hit Points33 +
IdentifierNPC +
NPCtrue +
NameCult Fanatic +
PublicationSRD5 +
SizeMedium +
SortTextCult Fanatic 5e +
SubtypeAny Race +
TitleCult Fanatic +
TypeHumanoid +