SRD5:Cult Fanatic (NPC)

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This material from the 5th edition SRD is published under the OGL
Cult Fanatic (NPC) [SRD5 OGL][1] [2] [3]
Medium Humanoid (Any Race, Cultists), Any Non-Good Alignment
Armor Class: 13 (leather armor)
Hit Points: 33 (5d8+6)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
Skills: Deception +4, Persuasion +4, Religion +2
Senses: passive Perception 11
Languages: Any one language (usually Common)
Habitat: Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Widsom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.


Sources and Notes

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Facts about "Cult Fanatic (NPC)"
AlignmentAny Non-Good Alignment +
AuthorSRD5 +
CRval2 +
Canontrue +
Challenge Rating2 +
Experience Points450 +
FeaturesDark Devotion +, Spellcasting +, Multiattack + and Dagger +
HabitatUrban +
Hit Dice5d8+6 +
Hit Points33 +
IdentifierNPC +
NPCtrue +
NameCult Fanatic +
PublicationSRD5 +
SizeMedium +
SortTextCult Fanatic 5e +
SubtypeAny Race + and Cultist +
SummaryCultist with high Chrisma. They are often high in the cult hierarchy. +
TitleCult Fanatic +
TypeHumanoid +