SRD5:Cultist (NPC)

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This material from the 5th edition SRD is published under the OGL
Cultist (NPC)
Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class: 12 (leather armor)
Hit Points: 9 (2d8)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 10 (+0) 12 (+1) 11 (+0) 10 (+0)
Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: Any one language (usually Common)
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

scimitar. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage.


Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Sources


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Facts about "Cultist (NPC)"
AlignmentAny Non-Good Alignment +
AuthorSRD5 +
CRval0.125 +
Canontrue +
Challenge Rating1/8 +
Experience Points25 +
FeaturesDark Devotion +, scimitar + and {{{feature1}}} +
Hit Dice2d8 +
Hit Points9 +
IdentifierNPC +
NPCtrue +
PublicationSRD5 +
SizeMedium +
SortTextCultist 5e +
SubtypeAny Race +
TitleCultist +
TypeHumanoid +