SRD5:Disintegrate

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This material from the 5th edition SRD is published under the OGL

Disintegrate is a spell in 5th edition.


5e Spell Disintegrate
6th-level transmutation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a lodestone and a pinch of dust)
Duration: Instantaneous
Casters: Sorcerer, Wizard

A thin green ray springs from your pointing finger to a target that you can see within range.

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-­foot-­cube portion of it. A magic item is unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.


Sources[edit]


Back to Main PageSRD5Spells → Disintegrate

Facts about "Disintegrate"
Action TypeAction +
AuthorSRD5 +
Canontrue +
CasterSorcerer + and Wizard +
ComponentV +, S + and M +
Level6 +
PublicationSRD5 +
Range60 feet +
Scalabletrue +
SchoolTransmutation +
TitleDisintegrate +