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SRD5:Doppelganger

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Disambiguation.png
Doppelganger exists in other D&D editions see:

Doppelganger (disambiguation).

This material from the 5th edition SRD is published under the OGL
Doppelganger [SRD5 OGL][1] [2] [3] [4]
Medium Monstrosity (Shapechangers, Doppelgangers), Neutral
Armor Class: 14
Hit Points: 52 (8d8+16)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 14 (+2) 11 (+0) 12 (+1) 14 (+2)
Skills: Deception +6, Insight +3
Condition Immunity: charmed
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Habitat: Underdark, Underground, Urban
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Ambusher. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.

Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack. 

Actions

Multiattack. The doppleganger makes two melee attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target Hit: 7 (1d6+4) bludgeoning damage.

Read Thoughts. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.


End of the SRD5 material

Unofficial Description: This monstrosity shape-shifts into the form of a humanoid.

In Other SettingsEdit

In EberronEdit

Eberron
Setting
[5] The daelkyr Dyrrn the Corruptor enhanced the latent psychic abilities of changelings to develop doppelgangers, while implanting a desire to cause chaos… Some doppelgangers, driven by visions from the daelkyr, can be found working with the Cults of the Dragon Below or fighting alongside aberrations in Khyber.

Other LoreEdit

 3.5e lore  [SRD3 OGL] [6] 
Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. The flesh is pale and hairless. Its large, bulging eyes are yellow with slitted pupils. A doppelganger’s appearance is deceiving even when it’s in its true form. A doppelganger is hardy, with a natural agility not in keeping with its frail appearance.

Doppelgangers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate humanoid society. Although not usually evil, they are interested only in themselves and regard all others as playthings to be manipulated and deceived.

Its natural form a doppelganger is about 5-1/2 feet tall and weighs about 150 pounds.


List of DoppelgangersEdit

(2 official and unofficial Doppelgangers)

Name Type Subtype Size HP CR (XP) Alignment Habitat Source
Doppelganger Monstrosity Shapechanger, Doppelganger Medium 52 3 (700) Neutral Underdark, Underground, Urban SRD5
Dread Doppleganger Monstrosity Shapechanger, Doppelganger Medium 78 5 (1,800) Neutral Evil Underdark, Underground, Urban Minsc and Boo's Journal of Villainy

Sources and NotesEdit

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305
  4. habitat (Underground) - user:Rlyehable
  5. Keith Baker, James Wyatt, Jeremy Crawford (19 November 2019). Eberron Rising from the Last War. (5e) Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 284. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  6. Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.

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