SRD5:Drow Elf
This article is about Drow, 5th ed. monster from the SRD. | |
For other uses of Drow, see Drow (disambiguation). |
This material from the 5th edition SRD is published under the OGL |
Drow Elf | ||||||||||||
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Medium Humanoid (Elves, Drow), Neutral Evil | ||||||||||||
Armor Class: 15 (chain shirt) | ||||||||||||
Hit Points: 13 (3d8) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: see Fey Ancestry below | ||||||||||||
Skills: Perception +2, Stealth +4 | ||||||||||||
Condition Immunity: see Fey Ancestry below | ||||||||||||
Senses: darkvision 60 ft., passive Perception 12 | ||||||||||||
Languages: Elvish, Undercommon | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ActionsShortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake. |
Unofficial Description
This section exceeds the text of the SRD |
Drow are dark-skinned elves from the underdark.
Also see: Canon:Drow