Difference between revisions of "SRD5:Dust Mephit"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m
(variant)
Line 41: Line 41:
 
{{5e Ability|Blinding Breath|limit={{SRD5|Recharge}} 6|The mephit exhales a 15-foot {{srd5lc|Cone}} of blinding dust. Each creature in that area must succeed on a DC 10 {{SRD5|Dexterity}} saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.}}
 
{{5e Ability|Blinding Breath|limit={{SRD5|Recharge}} 6|The mephit exhales a 15-foot {{srd5lc|Cone}} of blinding dust. Each creature in that area must succeed on a DC 10 {{SRD5|Dexterity}} saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.}}
 
}}
 
}}
 
+
{{SRD5end}}
{{UnofficialInfo|
+
===Unofficial Description===
==Unofficial Description==
 
 
Dust mephit appears similar to {{SRD5|Imp}}s made of dust.
 
Dust mephit appears similar to {{SRD5|Imp}}s made of dust.
}}
+
===Variant: Mephit Summoning===
 
+
Some mephits can summon other mephits as an {{srd5lc|Action}}.<ref>{{pub|Monster Manual (5e)}} p.217</ref>
==Sources==
+
==Sources and Notes==
* [[SRD-OGL v5.1]]
+
:* {{Cite Pub|SRD-OGL v5.1}}
 
+
<references />
 
{{SRD5 Footer|Monster}}
 
{{SRD5 Footer|Monster}}
 
[[Category:SRD5 Monsters]]
 
[[Category:SRD5 Monsters]]
 
{{Navboxes}}
 
{{Navboxes}}

Revision as of 00:50, 22 May 2020

This material from the 5th edition SRD is published under the OGL
Dust Mephit
Small Elemental (Mephits), Neutral Evil
Armor Class: 12 (natural armor)
Hit Points: 17 (5d6)
Speed: 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
5 (-3) 14 (+2) 10 (+0) 9 (-1) 11 (+0) 10 (+0)
Skills: Perception +2, Stealth +4
Damage Vulnerabilities: fire
Damage Immunity: poison
Condition Immunity: poisoned
Senses: Darkvision 60 ft., passive Perception 12
Languages: Auran, Terran
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


End of the SRD5 material

Unofficial Description

Dust mephit appears similar to Imps made of dust.

Variant: Mephit Summoning

Some mephits can summon other mephits as an action.[1]

Sources and Notes


Back to Main PageSRD5Monster

Facts about "Dust Mephit"
AlignmentNeutral Evil +
AuthorSRD5 +
CRval0.5 +
Canontrue +
Challenge Rating1/2 +
Experience Points100 +
FeaturesDeath Burst +, Innate Spellcasting +, Claws +, Blinding Breath + and {{{feature1}}} +
Hit Dice5d6 +
Hit Points17 +
NameDust Mephit +
PublicationSRD5 +
SizeSmall +
SortTextMephit Dust +
SubtypeMephit +
TitleDust Mephit +
TypeElemental +