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SRD5:Dust Mephit

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Mephit exists in other D&D editions see:

Mephit (disambiguation).

This material from the 5th edition SRD is published under the OGL
Dust Mephit [SRD5 OGL][1] [2] [3] [4]
Small Elemental (Mephits), Neutral Evil
Armor Class: 12 (natural armor)
Hit Points: 17 (5d6)
Speed: 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
5 (-3) 14 (+2) 10 (+0) 9 (-1) 11 (+0) 10 (+0)
Skills: Perception +2, Stealth +4
Damage Vulnerabilities: fire
Damage Immunity: poison
Condition Immunity: poisoned
Senses: Darkvision 60 ft., passive Perception 12
Languages: Auran, Terran
Habitat: Desert
Plane: Plane of Air, Plane of Earth
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma. 

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


End of the SRD5 material

Unofficial Description: Dust mephit appears similar to Imps made of dust.

Variant: Mephit SummoningEdit

[5] Some mephits have an action, usable 1/Day, that has a chance of summoning 1-4 additional mephits.


Sources and NotesEdit

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. also published in — Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 215..
  3. Habitat & Plane — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. Monster Manual (5e) p.217 (summarized).

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