Difference between revisions of "SRD5:Ghast"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (5esrd tag)
m
Line 27: Line 27:
 
|languages=Common
 
|languages=Common
 
|cr=2
 
|cr=2
|xp=450
+
|xp=
 +
|canon=true
 
|qualities=
 
|qualities=
 
{{5e Ability|Stench|Any creature that starts its turn within 5 feet of the ghast must succeed on a {{SRD5|DC}} 10 {{srd5lc|Saving Throw}} or be {{srd5lc|Poisoned}} until the start of its next {{srd5lc|Turn}}. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.}}
 
{{5e Ability|Stench|Any creature that starts its turn within 5 feet of the ghast must succeed on a {{SRD5|DC}} 10 {{srd5lc|Saving Throw}} or be {{srd5lc|Poisoned}} until the start of its next {{srd5lc|Turn}}. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.}}
Line 34: Line 35:
  
 
|actions=
 
|actions=
{{5e Ability|Bite|''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 12 (2d8+3) {{srd5lc|Piercing}} damage.}}
+
{{5e Ability|Bite|''{{SRD5|Melee Weapon Attack}}:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 12 (2d8+3) {{srd5lc|Piercing}} damage.}}
  
 
{{5e Ability|Claws|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Slashing}} damage. If the target is a creature other than an {{srd5lc|Undead}}, it must succeed on a DC 10 Constitution saving throw or be {{srd5lc|Paralyzed}} for 1 minute. The target can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success.}}
 
{{5e Ability|Claws|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Slashing}} damage. If the target is a creature other than an {{srd5lc|Undead}}, it must succeed on a DC 10 Constitution saving throw or be {{srd5lc|Paralyzed}} for 1 minute. The target can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success.}}
Line 46: Line 47:
  
 
{{SRD5 Footer|Monster}}
 
{{SRD5 Footer|Monster}}
[[Category:SRD5|{{Title Only|{{PAGENAME}}}} SRD5]]
+
[[Category:SRD5]]
[[Category:SRD5 Monsters|{{Title Only|{{PAGENAME}}}} SRD5]]
+
[[Category:SRD5 Monsters]]
 
{{Navboxes}}
 
{{Navboxes}}

Revision as of 18:11, 12 December 2019

This material from the 5th edition SRD is published under the OGL

Ghast (DnD Ghoul)
By LadyofHats (Own work) [CC0], via Wikimedia Commons
Public Domain Image
Image not part of the SRD
Ghast
Medium Undead (Ghouls), Chaotic Evil
Armor Class: 13
Hit Points: 36 (8d8)
Speed: 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 10 (+0) 11 (+0) 10 (+0) 8 (-1)
Damage Resistances: necrotic
Damage Immunity: poison
Condition Immunity: charmed, exhaustion, poisioned
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2
Stench. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Turning Defence. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Sources


Back to Main PageSRD5Monster

Facts about "Ghast"
AlignmentChaotic Evil +
AuthorSRD5 +
CRval2 +
Canontrue +
Challenge Rating2 +
Experience Points450 +
FeaturesStench +, Turning Defence +, Bite +, Claws + and {{{feature1}}} +
Hit Dice8d8 +
Hit Points36 +
PublicationSRD5 +
SizeMedium +
SortTextGhast 5e +
SubtypeGhoul +
TitleGhast +
TypeUndead +