SRD5:Giant Elk

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This material from the 5th edition SRD is published under the OGL
Giant Elk [SRD5 OGL][1] [2] [3]
Huge Beast (Elk), Unaligned
Armor Class: 14 (natural armor)
Hit Points: 42 (5d12+10)
Speed: 60 ft.
STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 14 (+2) 7 (-2) 14 (+2) 10 (+0)
Skills: Perception +4
Senses: passive Perception 14
Languages: Giant Elk, understands Common, Elvish, and Sylvan but can't speak them
Habitat: Forest, Grassland, Hill, Mountain
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If that target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. 

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8+4) bludgeoning damage.

Template:RefstartThe majestic giant Elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.Template:Refend

Sources and Notes

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Facts about "Giant Elk"
AlignmentUnaligned +
AuthorSRD5 +
CRval2 +
Canontrue +
Challenge Rating2 +
Experience Points450 +
FeaturesCharge +, Ram + and Hooves +
HabitatForest +, Grassland +, Hill + and Mountain +
Hit Dice5d12+10 +
Hit Points42 +
Movement TypeWalk +
PublicationSRD5 +
SizeHuge +
SortTextElk Giant +
SubtypeElk +
TitleGiant Elk +
TypeBeast +