Difference between revisions of "SRD5:Giant Goat"
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|perception=11 <!--Passive Perception bonus; +5--> | |perception=11 <!--Passive Perception bonus; +5--> | ||
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
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Revision as of 16:45, 21 February 2021
This material from the 5th edition SRD is published under the OGL |
Giant Goat | ||||||||||||
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Large Beast (Goats), Unaligned | ||||||||||||
Armor Class: 11 | ||||||||||||
Hit Points: 19 (3d10+3) | ||||||||||||
Speed: 40 ft. | ||||||||||||
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Senses: passive Perception 11 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ActionsRam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) bludgeoning damage. |