Difference between revisions of "SRD5:Giant Sea Horse"

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Revision as of 04:08, 17 August 2017

This material is published under the OGL
Giant Sea Horse
Large Beast (Sea Horses), Unaligned
Armor Class: 13
Hit Points: 16 (3d10)
Speed: 0 ft., swim 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)
Senses: passive Perception 11
Languages:
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2
Charge. If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It takes target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.


Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Sources


Back to Main PageSRD5Monster

Facts about "Giant Sea Horse"
AlignmentUnaligned +
CRval0.5 +
Canontrue +
Challenge Rating1/2 +
Experience Points100 +
FeaturesCharge +, Water Breathing +, Ram + and {{{feature1}}} +
Hit Dice3d10 +
Hit Points16 +
SizeLarge +
SortTextSea Horse Giant +
SubtypeSea Horse +
TitleGiant Sea Horse +
TypeBeast +