SRD5:Giant Sea Horse
This material from the 5th edition SRD is published under the OGL |
Giant Sea Horse [SRD5 OGL] [1] [2] [3] | ||||||||||||
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Large Beast (Sea Horses), Unaligned | ||||||||||||
Armor Class: 13 | ||||||||||||
Hit Points: 16 (3d10) | ||||||||||||
Speed: 0 ft., swim 40 ft. | ||||||||||||
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Senses: passive Perception 11 | ||||||||||||
Languages: — | ||||||||||||
Habitat: Underwater | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesCharge. If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It takes target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. ActionsRam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage. |
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Sources and NotesEdit
- ↑ Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
- ↑ Habitat — Not part of the SRD5.
- ↑ habitat - Dungeon Master's Guide (5e) p.302-305
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