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SRD5:Giant Sea Horse

Disambiguation.png
Sea Horse exists in other D&D editions see:

Sea Horse (disambiguation).

This material from the 5th edition SRD is published under the OGL
Giant Sea Horse [SRD5 OGL][1] [2] [3]
Large Beast (Sea Horses), Unaligned
Armor Class: 13
Hit Points: 16 (3d10)
Speed: 0 ft., swim 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)
Senses: passive Perception 11
Languages:
Habitat: Underwater
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Charge. If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It takes target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater. 

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.


Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Sources and NotesEdit

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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