Difference between revisions of "SRD5:Ice Mephit"
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{{5e Ability|Frost Breath ({{SRD5|Recharge}} 6)|The mephit exhales a 15-foot {{srd5lc|Cone}} of cold air. Each creature in that area must succeed on a DC 10 {{SRD5|Dexterity}} saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.}} | {{5e Ability|Frost Breath ({{SRD5|Recharge}} 6)|The mephit exhales a 15-foot {{srd5lc|Cone}} of cold air. Each creature in that area must succeed on a DC 10 {{SRD5|Dexterity}} saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.}} | ||
}} | }} | ||
− | + | {{SRD5end}} | |
− | {{ | + | ===Unofficial Description=== |
− | ==Unofficial Description== | ||
Ice mephits appears similar to {{SRD5|Imp}}s made of ice. | Ice mephits appears similar to {{SRD5|Imp}}s made of ice. | ||
− | }} | + | ===Variant: Mephit Summoning=== |
− | + | Some mephits can summon other mephits as an {{srd5lc|Action}}.<ref>{{pub|Monster Manual (5e)}} p.217</ref> | |
− | ==Sources== | + | ==Sources and Notes== |
− | * | + | :* {{Cite Pub|SRD-OGL v5.1}} |
− | + | <references /> | |
+ | {{SRD5 Footer|Monster}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
{{Navboxes}} | {{Navboxes}} |
Revision as of 00:54, 22 May 2020
This material from the 5th edition SRD is published under the OGL |
Ice Mephit | ||||||||||||
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Small Elemental (Mephits), Neutral Evil | ||||||||||||
Armor Class: 11 (natural armor) | ||||||||||||
Hit Points: 21 (6d6) | ||||||||||||
Speed: 30 ft., fly 30 ft. | ||||||||||||
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Skills: Perception +2, Stealth +3 | ||||||||||||
Damage Vulnerabilities: bludgeoning, fire | ||||||||||||
Damage Immunity: cold, poison | ||||||||||||
Condition Immunity: poisoned | ||||||||||||
Senses: Darkvision 60 ft., passive Perception 12 | ||||||||||||
Languages: Aquan, Auran | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma. ActionsClaws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. |
Unofficial Description
Ice mephits appears similar to Imps made of ice.
Variant: Mephit Summoning
Some mephits can summon other mephits as an action.[1]
Sources and Notes
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast.
- ↑ Monster Manual (5e) p.217
Back to Main Page → SRD5 → Monster
Alignment | Neutral Evil + |
Author | SRD5 + |
CRval | 0.5 + |
Canon | true + |
Challenge Rating | 1/2 + |
Experience Points | 100 + |
Features | Death Burst +, False Appearance +, Innate Spellcasting +, Claws +, Frost Breath (Recharge 6) + and {{{feature1}}} + |
Hit Dice | 6d6 + |
Hit Points | 21 + |
Name | Ice Mephit + |
Publication | SRD5 + |
Size | Small + |
SortText | Mephit Ice + |
Subtype | Mephit + |
Title | Ice Mephit + |
Type | Elemental + |