Difference between revisions of "SRD5:Ice Mephit"

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{{5e Ability|Frost Breath ({{SRD5|Recharge}} 6)|The mephit exhales a 15-foot {{srd5lc|Cone}} of cold air. Each creature in that area must succeed on a DC 10 {{SRD5|Dexterity}} saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.}}
 
{{5e Ability|Frost Breath ({{SRD5|Recharge}} 6)|The mephit exhales a 15-foot {{srd5lc|Cone}} of cold air. Each creature in that area must succeed on a DC 10 {{SRD5|Dexterity}} saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.}}
 
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{{SRD5end}}
{{UnofficialInfo|
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===Unofficial Description===
==Unofficial Description==
 
 
Ice mephits appears similar to {{SRD5|Imp}}s made of ice.
 
Ice mephits appears similar to {{SRD5|Imp}}s made of ice.
}}
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===Variant: Mephit Summoning===
 
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Some mephits can summon other mephits as an {{srd5lc|Action}}.<ref>{{pub|Monster Manual (5e)}} p.217</ref>
==Sources==
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==Sources and Notes==
* [[SRD-OGL v5.1]]
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:* {{Cite Pub|SRD-OGL v5.1}}
 
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<references />
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{{SRD5 Footer|Monster}}
 
{{SRD5 Footer|Monster}}
 
{{SRD5 Footer|Monster}}
 
[[Category:SRD5 Monsters]]
 
[[Category:SRD5 Monsters]]
 
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Revision as of 00:54, 22 May 2020

This material from the 5th edition SRD is published under the OGL
Ice Mephit
Small Elemental (Mephits), Neutral Evil
Armor Class: 11 (natural armor)
Hit Points: 21 (6d6)
Speed: 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
7 (-2) 13 (+1) 10 (+0) 9 (-1) 11 (+0) 12 (+1)
Skills: Perception +2, Stealth +3
Damage Vulnerabilities: bludgeoning, fire
Damage Immunity: cold, poison
Condition Immunity: poisoned
Senses: Darkvision 60 ft., passive Perception 12
Languages: Aquan, Auran
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2
Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.


End of the SRD5 material

Unofficial Description

Ice mephits appears similar to Imps made of ice.

Variant: Mephit Summoning

Some mephits can summon other mephits as an action.[1]

Sources and Notes


Back to Main PageSRD5Monster


Back to Main PageSRD5Monster

Facts about "Ice Mephit"
AlignmentNeutral Evil +
AuthorSRD5 +
CRval0.5 +
Canontrue +
Challenge Rating1/2 +
Experience Points100 +
FeaturesDeath Burst +, False Appearance +, Innate Spellcasting +, Claws +, Frost Breath (Recharge 6) + and {{{feature1}}} +
Hit Dice6d6 +
Hit Points21 +
NameIce Mephit +
PublicationSRD5 +
SizeSmall +
SortTextMephit Ice +
SubtypeMephit +
TitleIce Mephit +
TypeElemental +