Difference between revisions of "SRD5:Imp"

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{{5e Ability|Shapechanger.|The imp can use its action to polymorphy into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., [[SRD5:Climb|climb]] 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.}}
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{{5e Ability|Shapechanger|The imp can use its action to polymorphy into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., [[SRD5:Climb|climb]] 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.}}
  
{{5e Ability|Devil's Sight.|Magical darkness doesn't impede the imp's darkvision.}}
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{{5e Ability|Devil's Sight|Magical darkness doesn't impede the imp's darkvision.}}
  
{{5e Ability|Magic Resistance.|The imp has [[SRD5:Advantage|advantage]] on saving throws against spells and other magical effects.}}
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{{5e Ability|Magic Resistance|The imp has [[SRD5:Advantage|advantage]] on saving throws against spells and other magical effects.}}
  
 
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{{5e Ability|Sting (Bite in Beast Form).|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d4+3) piercing damage, and the target must make a [[SRD5:DC|DC]] 11 {{SRD5|Constitution}} saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.}}
 
{{5e Ability|Sting (Bite in Beast Form).|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d4+3) piercing damage, and the target must make a [[SRD5:DC|DC]] 11 {{SRD5|Constitution}} saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.}}
  
{{5e Ability|Invisibility.|the imp magically turns [[SRD5:Invisible|invisible]] until it attacks or until its [[SRD5:Concentration|concentration]] ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.}}
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{{5e Ability|Invisibility|the imp magically turns [[SRD5:Invisible|invisible]] until it attacks or until its [[SRD5:Concentration|concentration]] ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.}}
  
 
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[[Category:SRD5 Monsters]]
 
[[Category:SRD5 Monsters]]
 
[[Category:5e Devils|Imp 5e]]
 
[[Category:5e Devils|Imp 5e]]
[[Category:5e Lesser Devils]]
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[[Category:5e Lesser Devils|Imp 5e]]
 
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{{Navboxes}}

Latest revision as of 20:41, 15 November 2019

This material from the 5th edition SRD is published under the OGL
Imp
Tiny Fiend (Devils), Lawful Evil
Armor Class: 13
Hit Points: 10 (3d4+3)
Speed: 20 ft., fly 40 ft.
STR DEX CON INT WIS CHA
6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2)
Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances: cold; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered.
Damage Immunity: fire, poison
Condition Immunity: poisoned
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, Common
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2
Shapechanger. The imp can use its action to polymorphy into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Devil's Sight. Magical darkness doesn't impede the imp's darkvision.

Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.

Actions

Sting (Bite in Beast Form).. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility. the imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.


Sources[edit]


Back to Main PageSRD5Monster

Facts about "Imp"
AlignmentLawful Evil +
AuthorSRD5 +
CRval1 +
Canontrue +
Challenge Rating1 +
Experience Points200 +
FeaturesSting (Bite in Beast Form). +, Shapechanger +, Devil's Sight +, Magic Resistance +, Invisibility + and {{{feature1}}} +
Hit Dice3d4+3 +
Hit Points10 +
PublicationSRD5 +
SizeTiny +
SortTextDevil Imp +
SubtypeDevil +
TitleImp +
TypeFiend +