SRD5:Knight (NPC)
This article is about Knight, a NPC or monster in 5th edition. | |
For other uses of Knight, see Knight (disambiguation). |
This material from the 5th edition SRD is published under the OGL |
Knight (NPC) [SRD5 OGL] [1] [2] [3] | ||||||||||||
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Medium Humanoid (Any Race), Any Alignment | ||||||||||||
Armor Class: 18 (plate) | ||||||||||||
Hit Points: 52 (8d8+16) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Con +4, Wisdom|Wis +2 | ||||||||||||
Senses: passive Perception 10 | ||||||||||||
Languages: Any one language (usually Common) | ||||||||||||
Habitat: Urban | ||||||||||||
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesBrave. The knight has advantage on saving throws against being frightened. ActionsMultiattack. The knight makes two melee attacks. ReactionsParry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. |
[SRD5 OGL] [1] Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.
Sources and NotesEdit
- ↑ 1.0 1.1 Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
- ↑ Habitat — Not part of the SRD5.
- ↑ habitat - Dungeon Master's Guide (5e) p.302-305
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