SRD5:Lich
This material from the 5th edition SRD is published under the OGL |
Lich | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Undead (Liches), Any evil alignment | ||||||||||||
Armor Class: 17 (natural armor) | ||||||||||||
Hit Points: 135 (18d8+54) | ||||||||||||
Speed: 30 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Con +10, Intelligence|Int +12, Wis +9 | ||||||||||||
Skills: Arcana +18, History +12, Insight +9, Perception +9 | ||||||||||||
Damage Resistances: cold, lightning, necrotic | ||||||||||||
Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Condition Immunity: charmed, exhaustion, frightened, paralyzed, poisoned | ||||||||||||
Senses: truesight 120 ft., passive Perception 19 | ||||||||||||
Languages: Common plus up to five other languages | ||||||||||||
Challenge: 21 (33,000 xp)Proficiency Bonus (PB): +7 | ||||||||||||
Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery. Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
ActionsParalyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Legendary ActionsThe lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary actions at the start of its turn. Cantrip. The lich casts a cantrip. Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch. Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours. Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. |
Unofficial Description: D&D lich appears as a skeletal humanoid. They are often described as having glowing eyes. }}
Sources and Notes
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast.
- A lich's lair is described in the Monster Manual (5e) p.203. A lich in its lair is CR 22 (41,000 xp).
Alignment | Any evil alignment + |
Author | SRD5 + |
CRval | 21 + |
Canon | true + |
Challenge Rating | 21 + and 41,000 + |
Experience Points | 33,000 + and 41,000 + |
Features | Legendary Resistance +, Rejuvenation +, Spellcasting +, Turn Resistance +, Paralyzing Touch +, Cantrip +, Frightening Gaze +, Disrupt Life + and {{{feature1}}} + |
Hit Dice | 18d8+54 + |
Hit Points | 135 + |
Legendary Monster | true + |
Publication | SRD5 + |
Size | Medium + |
SortText | Lich SRD5 + |
Subtype | Lich + |
Title | Lich + |
Type | Undead + |