SRD5:Lizardfolk

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This material from the 5th edition SRD is published under the OGL
Lizardfolk
Medium Humanoid (Lizardfolk), Neutral
Armor Class: 15 (natural armor, shield)
Hit Points: 22 (4d8+4)
Speed: 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 7 (-2) 12 (+1) 7 (-2)
Skills: Perception +3, Stealth +4, Survival +5
Senses: passive Perception 13
Languages: Draconic
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2
Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.



Unofficial Description

Lizardfolk are reptilian humanoids with tails that are about half the length of their body.

The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


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Facts about "Lizardfolk"
AlignmentNeutral +
AuthorSRD5 +
CRval0.5 +
Canontrue +
Challenge Rating1/2 +
Experience Points100 +
FeaturesHold Breath +, Multiattack +, Bite +, Heavy Club +, Javelin +, Spiked Shield + and {{{feature1}}} +
Hit Dice4d8+4 +
Hit Points22 +
NameLizardfolk +
PublicationSRD5 +
SizeMedium +
SortTextLizardfolk 5e +
SubtypeLizardfolk +
TitleLizardfolk +
TypeHumanoid +