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SRD5:Madness

440 bytes added, 14:07, 13 February 2017
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Madness Effects
Madness can be short-­term, long-­term, or indefinite. Most relatively mundane effects impose short-­term madness, which lasts for just a few minutes. More horrific effects or cumulative effects can result in long-­term or indefinite madness.
A character afflicted with '''short-­term madness''' is subjected to an effect from the Short-­Term Term Madness table for 1d10 {{srd5lc|Minute}}s.
A character afflicted with '''long-­term madness''' is subjected to an effect from the Long-Term Madness table for 1d10 × 10 hours.
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|01–20
|align="left"|The character retreats into his or her mind and becomes {{srd5lc|Paralyzed}}. The effect ends if the character takes any damage.
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|21–30
|align="left"|The character becomes {{srd5lc|Incapacitated}} and spends the duration screaming, laughing, or weeping.
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|31–40
|align="left"|The character becomes {{srd5lc|Frightened}} and must use his or her {{srd5lc|Action}} and {{srd5lc|Movement}} each {{srd5lc|Round}} to flee from the source of the fear.
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|41–50
|align="left"|The character begins babbling and is incapable of normal speech or {{srd5lc|Spellcasting}}.
|-
|51–60
|align="left"|The character must use his or her action each {{srd5lc|Round}} to attack the nearest creature.
|-
|61–70
|align="left"|The character experiences vivid hallucinations and has {{srd5lc|Disadvantage}} on {{srd5lc|Ability Check}}s.
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|71–75
|align="left"|The character does whatever anyone tells him or her to do that isn’t obviously self-destructive.
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|76–80
|align="left"|The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal.
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|81–90
|align="left"|The character is {{srd5lc|Stunned}}.
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|91–100
|align="left"|The character falls {{srd5lc|Unconscious}}.
|}
|-
|01–10
|align="left"|The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins.
|-
|11–20
|align="left"|The character experiences vivid hallucinations and has disadvantage on ability checks.
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|21–30
|align="left"|The character suffers extreme paranoia. The character has disadvantage on Wisdom and {{SRD5|Charisma}} checks.
|-
|31–40
|align="left"|The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the ''{{srd5lc|Antipathy/Sympathy}}'' spell.
|-
|41–45
|align="left"|The character experiences a powerful delusion. Choose a {{srd5lc|potion}}. The character imagines that he or she is under its effects.
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|46–55
|align="left"|The character becomes attached to a “lucky charm,” such as a person or an object, and has disadvantage on {{srd5lc|Attack Roll}}s, ability checks, and saving throws while more than 30 feet from it.
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|56–65
|align="left"|The character is {{srd5lc|Blinded}} (25%) or {{srd5lc|Deafened}} (75%).
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|66–75
|align="left"|The character experiences uncontrollable tremors or tics, which impose disadvantage on attack rolls, ability checks, and saving throws that involve {{SRD5|Strength}} or {{SRD5|Dexterity}}.
|-
|76–85
|align="left"|The character suffers from partial amnesia. The character knows who he or she is and retains {{SRD5|Race|racial}} traits and {{srd5lc|Class}} features, but doesn’t recognize other people or remember anything that happened before the madness took effect.
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|86–90
|align="left"|Whenever the character takes damage, he or she must succeed on a {{SRD5|DC}} 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the ''{{srd5lc|Confusion}}'' spell. The confusion effect lasts for 1 minute.
|-
|91–95
|align="left"|The character loses the ability to speak.
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|96–100
|align="left"|The character falls unconscious. No amount of jostling or damage can wake the character.
|}
|-
|01–15
|align="left"|“Being drunk keeps me sane.”
|-
|16–25
|align="left"|“I keep whatever I find.”
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|26–30
|align="left"|“I try to become more like someone else I know — adopting his or her style of dress, mannerisms, and name.”
|-
|31–35
|align="left"|“I must bend the truth, exaggerate, or outright lie to be interesting to other people.”
|-
|36–45
|align="left"|“Achieving my goal is the only thing of interest to me, and I’ll ignore everything else to pursue it.”
|-
|46–50
|align="left"|“I find it hard to care about anything that goes on around me.”
|-
|51–55
|align="left"|“I don’t like the way people judge me all the time.”
|-
|56–70
|align="left"|“I am the smartest, wisest, strongest, fastest, and most beautiful person I know.”
|-
|71–80
|align="left"|“I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.”
|-
|81–85
|align="left"|“There’s only one person I can trust. And only I can see this special friend.”
|-
|86–95
|align="left"|“I can’t take anything seriously. The more serious the situation, the funnier I find it.”
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|96–100
|align="left"|“I’ve discovered that I really like killing people.”
|}
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