SRD5:Mage (NPC)
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This material from the 5th edition SRD is published under the OGL |
Mage [SRD5 OGL] [1] [2] [3] | ||||||||||||
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Medium Humanoid (Any Race), Any Alignment | ||||||||||||
Armor Class: 12 (15 with mage armor) | ||||||||||||
Hit Points: 40 (9d8) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Int +6, Wis +4 | ||||||||||||
Skills: Arcana +6, History +6 | ||||||||||||
Senses: passive Perception 11 | ||||||||||||
Languages: Any four languages | ||||||||||||
Habitat: Urban | ||||||||||||
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3 | ||||||||||||
Spellcasting. The mage is an 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation ActionsDagger. Melee Weapon Attack|Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage. |
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Sources and Notes
- ↑ Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
- ↑ Habitat — Not part of the SRD5.
- ↑ habitat - Dungeon Master's Guide (5e) p.302-305
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Facts about "Mage (NPC)"
Alignment | Any Alignment + |
Author | SRD5 + |
CRval | 6 + |
Canon | true + |
Challenge Rating | 6 + |
Experience Points | 2,300 + |
Features | Spellcasting +, Dagger + and {{{feature1}}} + |
Habitat | Urban + |
Hit Dice | 9d8 + |
Hit Points | 40 + |
Identifier | NPC + |
Name | Mage + |
Publication | SRD5 + |
Size | Medium + |
SortText | Mage 5e + |
Subtype | Any Race + |
Title | Mage + |
Type | Humanoid + |